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extreamly hard, i can survive for about a minute after the shileded guys pop up, then i die...everytime...iv only seen the cirvle cross guys twice
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extreamly hard, i can survive for about a minute after the shileded guys pop up, then i die...everytime...iv only seen the cirvle cross guys twice
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3 outta 5 minus to because you has poor health for as many things as you fight later instead of you going around collect the orbs just have them come to you
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The spawn positions of the enemies are too close when you are playing a moving-based shooting style game. You get hit right when the spawn if you happen to be moving or dodging in that direction...which is very often. Also the fact that the health costs increase per use is 100% of the original value adds up especially when the spawn positions are so close to the ship. Increasing health costs might be better when tied to the weapons upgrade.
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also.... good clone, but dual analogs on the 360 feel so natural since they are both using analog, whereas you have mouse + keyboard which doesn't give much sense of using your inputs to work in conjunction with each other..... that and the WASD for movement doesn't create smooth flying
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4/5 really great game, just that the enemies pop up anywhere, so its REALLY hard after awhile, other then that, it is one of the best games i have played
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agree with too sensitive... slow everything down a tad and it will be better. i feel like i'm flying into enemies because of the insensitivity......... i also agree with lowering costs of subsequent energy upgrades
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No, enemies don't spawn on top of you. 200 pixels is still too close, especially if something spawns moving in an impact course. Or if a star spawns in front of you and its shrapnel happens to fire directly toward you, you'll take the hit before you even noticed the star appear.
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...=) excellent work, at last someone does a GOOD job of re-making an xbox arcade game as a flash game. I played that castle crashers remake on AG, i don't even want to talk about it.
The two things that bug me are the fact you have to actually go to the shop to upgrade. Not used to that, but then again i'm used to multiple lives too. I also don't like the spawn method, wish the camera would lead me because even though enemies don't spawn too close, if you're being chased you have no choice but to run into them because you can't predict them quickly enough.
Would love to see some of these whiners play the original Geometry wars however. 1/5's would be flying everywhere lol.
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Anyone who rates this game (or any game) poorly because its "hard" needs to take a step back and examine themselves...
5/5 great game. Challenging and worth replaying!
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this game is so bad it fails at failing, when those triangles with shields come after u, they spawn so fast and they corner u with those white triangles and circles. and bombs dont help that much cuz for me u need to wait for the cooldown but theyve all already spawned again....2/5 for style
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i don't know what everyone is talking about as far as healing goes, if you don't get hit, you don't need to heal, but i will say that something has to change so that the game runs a little bit smoother. i have a great connection, but the game is constantly lagging whenever an enemy spawns. maybe give an option that enables lower quality, or change something in the objects (i.e. make them simpler).
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Add an option to turn off the glows and perhaps other translucent graphics (if theres much of it), it makes the game needlessly CPU intensive.
Also, the spawn distance is evil.
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This is a great game and all but I think it's just a knock off of Geometry Wars. ony changes are that you have upgrades
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Great game, but everyone is right, healing isn't cost effective eventually.... maybe gradually increase cost and effectiveness?
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There is no healing. The heart just increases MAXIMUM HP. Needs healing!!! Also, the enemies are too much like Geometry Wars. 3/5
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enemies should come in from the sides rather than spawn infront of you when it's too late to change direction. good game, but annoying when you are spammed with enemies that burst into several beams which in turn hurt you, and then have zipping things homing into you, making it impossible to dodge everything
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Healing is incredibly expensive. You should make it a consistent price. I mean, hey, if you need to raise it above 20 pips for balance, that's understandable. But the price gets to be ridiculously high fairly quickly for a rather insignificant amount of health.
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The whole point to making healing expensive is to make it harder to rack up a high score... this isn't some story RPG game, its to see how high a score you can get, it's not meant to hold your hand and let you get 9999999 points.
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There is healing... open up the shop and you can spend pips to get HP... And this game is far better than Asteroids, you kill stuff, upgrade, fight different enemies, not just the same rocks over and over.