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Okay, so advice for players: Don't leave the friggin' box behind. If there's a way to move it, take it with you. Advice for the dev: Make a longer game next time? This was actually a lot of fun, and I could see the thought that went into it. My only complaint is the length of the game, you did good work Wolod.
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Post-update the menu has no words. I can still select things, but I can't read what I'm selecting. This is true on the title screen as well as the pause screen.
That's weird. All in-game text loads from the external text files included into the game archive. I haven't changed or removed them. The bad thing is that i can't reproduce this bug. Anyway, thanks for letting me know.
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Thank you for your response. The game isn't autosaving for me, and judging from the comments I guess a few others too. I've had this problem on a couple of other games, followed someone's comment to tweak the browser (Firefox), and that fixed that, but I guess this is a different problem. I'll just keep plugging away from scratch because I like this game, but I might break down and use the walkthrough soon.
Sad to hear that you encountered this problem. Game stores its data in browser's local storage. Perhaps something is blocking it from saving its data on your PC. I would like to help but really don't know how. On the other hand this game game is relatively short (15 levels) and can be beaten in less than 30 minutes. Duration of my video walkthrough is around 10 minutes. Hope you'll enjoy the ending.
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Got stuck early, the stage before the first shooting turrets. I had to watch a youtube video after attempting for over 10 minutes. I'm embarrassed at how easy the solution is, I kept trying to jump all the way to the top of the screen hoping to come down at the exit.
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Game does not load. Progress bar goes as far as the "O" in 'Loading', and then just sits there. I've refreshed the page 3 times so far, same deal. Firefox 65.0.1 (64-bit)
It means that game can't unpack and load some of it's files. Some browser plugins may cause this error sometimes (e.g. adblock). Try to temporarily disable your plugins and launch the game again. Also I can't reproduce this error. So it'll be very helpful if you tell me what error text is displayed in the browser console.
Thaks for playing! Shift is a pretty common key for running in video games, but I understand that it may be inconvenient sometimes. That's why I added Z for arrow users and J for WASD users. Frankly speaking I had the most pleasant experience with a controller. Try it out if you have one, you won't be disappointed.
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It is exactly as I said. The K key does nothing while E and X work just fine. I'm on level 12 and like the game so far...it's just the K key does not let me push or grab.
That's weird. I added alternative keys (like K) 2 days ago. Perhaps older version 1.0.1 (current is 1.0.2) is cached in your browser. Version number is shown in the bottom-left corner in the main menu. Anyway I re-uploaded the game, just in case. Tested it few minutes ago. K works fine for me on v.1.0.2
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I kept pressing Shift as per the in-game tutorial expecting something to happen, then looked at the instructions to the right of the game and found out it's for running, so you have to press an arrow with it... perhaps change the in-game prompt to Shift+arrow?
Yes, they might feel awkward because E and X are for arrow users. What do you mean that K doesn't work? Hold it near the box and everything will be fine.
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Once I got the controls down (by looking at other comments lol) the game was a lot of fun to play. I don't think checkpoints are necessary, as once you know what to do in one section, it becomes much simpler. Still lots of mind games, which was great!
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I found the second level confusing. The shift appears to be leading up into a tunnel so I stood there pressing shift and expecting to go up or something to happen above. Turns out shift is dash.
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You don't need to add check points. I'm glad the game doesn't hold your hand the whole way. It was frustrating on my first go, but I flew through it the second time.
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If not checkpoints, at least please add a save game option so those of us who aren't so good at these things can take a break and come back without having to slog through all the levels again. And again. And again.
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FYI - I'm running Chrome on a MacBook and if I have the screen zoomed out (a lot of Kong games don't fit on the screen at the default size) this game gets shrunk even smaller.
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I also echo the sentiments about checkpoints. Maybe one per level. Doesn't need to be too many. But the fun is in solving the puzzle, and once you've solved that you run here, go this way, drag this box this way, etc., going through those mechanics over and over and over and over and over and over and over and over and over (well, you get the point)... it's boring, frankly. What will make me stay with the game is the opportunity to solve the puzzle, not work on my box-dragging mechanics.
Otherwise, a really very good game. I will likely favorite and give it 4/5 stars. Add checkpoints, it's a solid 5.
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Fun game. Cute character. Interesting mechanics. However, I will jump into the conversation about checkpoints to say that I don't come to games like this to spend my time developing skills. The game needs checkpoints.
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Great concept, great game! I agree with the people suggesting check points for the higher levels. I had to take breaks from the game out of frustration at almost making it to the end and having to go all the way back to the beginning.
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I loved the atmosphere and the Greek style of the game. It's very mind bending and I felt like adapting to the game's style just to solve the hard platform puzzles that I don't really enjoy platforming as much but it does make a wonderful style of the game.
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It's really good, but there seems to be a momentary lag when you start moving (at least when running) that made it hard to do short hops, and I would have liked an option to have running speed always on, since I used it continuously.
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I really enjoyed this game, good difficulty especially on the last 3 levels, and level 14 had me frustrated for a while. I wonder why this game has such a lower score than many idle games that are around
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A pure joy. There's a fun bug in level 8: if you jump off to the left at the start, you end up no where. The character disappears and inputs don't do anything. Restarting fixes it, so it's not even all that annoying. Also, on some levels the death orbs continue shooting from the walls after the statues disappear.
Other than that, this is one of the best times I've had on this site in a while.
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I don't have any words on the menu screen, managed to "start" the game to a black screen on Firefox music and sound effects still play
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Really enjoyed it. I would discourage from adding checkpoints, that would make the game too easy. Sure, messing up at the end of a level can be frustrating but I personally found that finishing became so much more rewarding this way. 4/5.
Unfortunately your comment is incomplete, so I can't know exactly what kind of trouble you've encountered on level 15. But here's the walkthrough. Perhaps it will help you.
https://youtu.be/RIvfML_DeHg?t=463
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I too, was initially in the "add checkpoints" camp. But now, after completing the game, I've reversed my opinion. It turns out, most of the difficulties I faced came from pursuing red herrings. It wasn't until I started down an alternate path that I really had any chance of success. How much longer would I have continued plugging away at dead ends, had I been permitted to easily restart from partway down those dead ends?
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I'm going to be honest, at first I thought this was a sequel/ related to "Snailiad" which I LOVED . To my surprise it was not . However , I really enjoyed this game , it offers a fresh new idea in puzzle-platform games. I'm looking forward to playing new levels similar to these with a bigger challenge maybe. controls are fine , in my opinion checkpoints would help a lot but are not necessary at all. 4/5 because it is too short but other than that I loved it !
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Mind bending, lots of fun, and basically every time I was frustrated it was me doing something wrong, not a difficult action. GREAT game, looking forward to whatever else your head comes up with!
Do you have launch troubles with all games made on Construct 2 or only with this one? Also it's kinda weird that people complain about this issue only here, on Kongregate. I tested Nymphiad on several different PCs and laptops and on all major browsers. And it worked fine. So it sucks to admit it, but I don't know why do you experience this problem, nor how to fix it.
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Awesome game... the only issue I found is that E/X are on the same side of the keyboard making it almost impossible to be useful when using `AWD` for moving