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If you ever get to making adjustments to the individual stages, I would move the blocks on the first stage where they are introduced such that you can not complete the stage without learning how to push or pull blocks. Inevitably someone is going to skip past that part and get rekt on the next stage.
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Amazing, amazing game. Had tons of fun. Love that it's hard, but not too hard, so we can have loads of fun with it. I hope it's kept alive in a sequel!
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Strongly reminds me of old Amiga games. Something to do with the colours and having to repeat a large part of the level when you die. Good fun.
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Very few games will I refuse to use a walkthrough for. This is one (so far...). Have rage quit for now but I will be back. Fantastic game. I would also say checkpoints please, however the lack of checkpoints does make it more retro so I'm torn. Looking forward to beating it.
Thanks for playing! Frankly speaking, I don't want to add checkpoints because of 2 reasons. First: the game is pretty short - 15 levels. Second: it will be a little bit problematic. I'll have to make a lot of changes into the game's core. Hope you'll enjoy the ending :)
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I like the screen-shifting mechanic. Having to hold a run button to jump further is something I never liked though. The graphics are adorable and I love the little details around the levels. You really know how to make a platformer look good and the resolution's too tiny to appreciate it fully. It looks well at 150-200% zoom, but I think it would benefit from a higher base resolution so players don't have to zoom the website around it.
Thanks for the very useful feedback! You're totally right about annoying need to hold a run button. That's why I added always run mode few days ago. You can turn it on in options menu. Nymphiad's base resolution is 640x360. Since it's a pixel art game it looks good only when frame is scaled up by an integer. I personally think that optimal frame size is 2x, i.e. 1280x720. But Kongregate rules forbid to make frame wider than 800 px. So I added fullscreen mode in options menu. I know that it's not the best solution and I can make frame size 800x450. But in this case my pixel art will look distorted and I don't want that to happen.
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Interesting puzzles that take a bit of thought to work through, very nice art. The platformer elements were the weakest link: Movement feels a little awkward sometimes, most noticably acceleration to running, and deaths being a bit too irritating (I think due to the overall slowness of the game and of working back to where you were before?). Very decent game overall though!
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This is terrible unplayable platform rubbish. I'd like to be constructive but dynamite is as near as I can get. Nothing happens, just fall down into an inescapable pit on screen 2. Map and world is too small to read.
And that's weird. It's the same version uploaded to both sites. I had a hypothesis that it might be Kongregate's issue. And now I'm starting to believe in it. Must be something related to site's core and HTML5 support.
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I've got a weird bug where the title UI is invisible.
The screen loads, I can move the two white dots, but there's no text. Hitting enter on one of them opens some sort of options menu (still no text), the two others submerge the screen in darkness. None of them start game.
I'm playing on Firefox - disabling plugins didn't help.
That's weird because I uploaded a hotfix for this issue on Saturday. Maybe you have older version cached in your browser if you've launched the game before? You can also reset language settings (and make text visible) via options menu that you mentioned. To enter it choose second option in the main menu. Then choose 4th option from the top and hit enter. I attached screenshot with options menu structure to make it easier, just in case.
https://imgur.com/a/oQjmu4q
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Greatly enjoyed both the Style and the difficulty.
Minor complaint: If almost every jump I need to make is a dash jump, why even have a normal jump?
Know what I mean. If a feature is so prevalent the alternative becomes useless, why does the alternative exist?
Either way, as I said, minor complaint. Game is great and I'm looking forward to more of your releases =)
Thank you!
Game balance changed a lot during the development and therefore walking became much less useful. But I like walking animation and didn't want to throw out. That's why I added always run mode in options.
It means that game can't unpack and load some of it's files. Some browser plugins may cause this error sometimes (e.g. adblock). Try to temporarily disable your plugins and launch the game again. Also I can't reproduce this error. So it'll be very helpful if you tell me what error text is displayed in the browser console.
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Okay, so advice for players: Don't leave the friggin' box behind. If there's a way to move it, take it with you. Advice for the dev: Make a longer game next time? This was actually a lot of fun, and I could see the thought that went into it. My only complaint is the length of the game, you did good work Wolod.
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Post-update the menu has no words. I can still select things, but I can't read what I'm selecting. This is true on the title screen as well as the pause screen.
That's weird. All in-game text loads from the external text files included into the game archive. I haven't changed or removed them. The bad thing is that i can't reproduce this bug. Anyway, thanks for letting me know.
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Thank you for your response. The game isn't autosaving for me, and judging from the comments I guess a few others too. I've had this problem on a couple of other games, followed someone's comment to tweak the browser (Firefox), and that fixed that, but I guess this is a different problem. I'll just keep plugging away from scratch because I like this game, but I might break down and use the walkthrough soon.
Sad to hear that you encountered this problem. Game stores its data in browser's local storage. Perhaps something is blocking it from saving its data on your PC. I would like to help but really don't know how. On the other hand this game game is relatively short (15 levels) and can be beaten in less than 30 minutes. Duration of my video walkthrough is around 10 minutes. Hope you'll enjoy the ending.
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Got stuck early, the stage before the first shooting turrets. I had to watch a youtube video after attempting for over 10 minutes. I'm embarrassed at how easy the solution is, I kept trying to jump all the way to the top of the screen hoping to come down at the exit.
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Game does not load. Progress bar goes as far as the "O" in 'Loading', and then just sits there. I've refreshed the page 3 times so far, same deal. Firefox 65.0.1 (64-bit)
It means that game can't unpack and load some of it's files. Some browser plugins may cause this error sometimes (e.g. adblock). Try to temporarily disable your plugins and launch the game again. Also I can't reproduce this error. So it'll be very helpful if you tell me what error text is displayed in the browser console.
Thaks for playing! Shift is a pretty common key for running in video games, but I understand that it may be inconvenient sometimes. That's why I added Z for arrow users and J for WASD users. Frankly speaking I had the most pleasant experience with a controller. Try it out if you have one, you won't be disappointed.
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It is exactly as I said. The K key does nothing while E and X work just fine. I'm on level 12 and like the game so far...it's just the K key does not let me push or grab.
That's weird. I added alternative keys (like K) 2 days ago. Perhaps older version 1.0.1 (current is 1.0.2) is cached in your browser. Version number is shown in the bottom-left corner in the main menu. Anyway I re-uploaded the game, just in case. Tested it few minutes ago. K works fine for me on v.1.0.2
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I kept pressing Shift as per the in-game tutorial expecting something to happen, then looked at the instructions to the right of the game and found out it's for running, so you have to press an arrow with it... perhaps change the in-game prompt to Shift+arrow?
Yes, they might feel awkward because E and X are for arrow users. What do you mean that K doesn't work? Hold it near the box and everything will be fine.
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Once I got the controls down (by looking at other comments lol) the game was a lot of fun to play. I don't think checkpoints are necessary, as once you know what to do in one section, it becomes much simpler. Still lots of mind games, which was great!
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I found the second level confusing. The shift appears to be leading up into a tunnel so I stood there pressing shift and expecting to go up or something to happen above. Turns out shift is dash.
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You don't need to add check points. I'm glad the game doesn't hold your hand the whole way. It was frustrating on my first go, but I flew through it the second time.
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If not checkpoints, at least please add a save game option so those of us who aren't so good at these things can take a break and come back without having to slog through all the levels again. And again. And again.