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maybe have it where the little ships can advance and attack on their own? :/ having only 6 ships out at a time that are seriously overpowered kinda ruins the fun of having a massive unmanned army at your disposal ._.
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Ich f*** love the game. The 20 cost ships makes drones from Stargate!!!! I am O'Neill sitting in the goddamn ancient chair - WUHAHAHA! Die Goauld!!
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The story to me was slow at first. It got better. Each battle seemed like the last one just a little harder. So its a fairly repetitive game. Overall though a lot of the core mechanics worked well. 3/5
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Slight bug: if you enter a system, then instantly retreat you gain upgrade points. Meaning that it's possible to have maxed out everything before you start the second system.
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wow, the end was really good. first i thought "boring standard story", then i realised "i'm obviously the bad one without knowing", then i came to end and my mind was blown ^^.
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awesome ending, i would never expected that, i was thinking "this is gonna be a terminator cliché" and suddenly everything said by the matriarch fits very well with the explanation on helping humans using war, very nice
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The game is too easy once you upgrade invasion force size, but it is still a very solid game, with a sophisticated story line. The ending was great, hope to see a sequel sometime in the future. :)
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you need to make this game more difficult. get the improved manufacturing and recycling and suddenly you can throw out 6 zeus ships in the first wave.
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Great game with a surprisingly interesting story behind it. I would just wish for a more strategic gameplay concerning conquering systems, so it feels like a long war instead of just playing one level after another.
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i enjoy that the main weapon is uterly useless and by the time a bullet has gotten far enough to hit an enemy my ships already destroyed it. and these invincible missles which 2 hit any ship are excellent but its still fun.
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Missiles are insane. I take it there will be a ship to counter them. But until then we just get blasted, even if you hit it with your main gun they keep coming.
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Fun game and all, but like everyone else, the main gun was nearly useless after the 5th or so level. And the gatling gun, which hits hard, runs out of energy too quickly to be useful(even with the extra addon to boost the amount of energy). I basically built 6 of the final ships and let them wreck everything and anything they wanted to with their fully upgraded weaponry. 4/5
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Great game, good mechanics, interesting story,but, the upgrades and the semi weapons are the negative points. The semi weapons and the shield recharger are not really there, i mean, i can´t feel their effect on the battlefield, it is like, they give something little nice and that is, nothing more. And what is the reason for increasing your invasion fleet? I still have only a maximum of 6 ships, not more as it shouldn´t be if i buy that upgrade. What is up with the main guns? I choosed for the first gun the railgun, pretty good, had enough firepower and so on. But as i had to choose my second main gun, i was insulted. No upgraded railgun? The hellfire gatling is a joke with its fast usage of the energy and the bombs don´t make enough damage or are exploding in the middle of nothing, because my ships already killed the targets. That should be changed for the next game. Maybe make all four weapons as beginner gun and later choose between different upgrades of that gun.
The number of waves you have to defeat to take a system gradually increases in the game(ie it takes longer for your ground forces to take a system). Increasing the size of your invasion force makes the ground battles go faster, counteracting that effect. If you increase the size of your invasion force early on you may only have to take on a few waves of ships to win. If you neglect increasing the size of your invasion force later battles will be very long.
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I like the game but the missiles are just way too overpowered, hard to hit, raw my ships fire and dont die, remove them or make them weaker... and also you rely too much on primary weapon... may i suggest controllable secondaries or ships as well?
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The difficulty decrease made it possible to run through this on medium without much trouble. Little reason to keep multiple ship types once you get the final hull design, though I liked how it worked before that.
While I appreciate the System Shock references, the midpoint plot twist was obvious (hint: making the name of an up-to-then secondary character the TITLE OF THE GAME is usually a bad move), and the final twist, while being part of a typical plot that's usually quite good... was an anticlimatic cliffhanger.
For to flash game standards, though, the whole game's pretty good.
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I strongly dislike the message the game transports. None the less it has upsides and the story is not to bad. I think one should be able to disband ships to replace them by better ones.
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Shields not regenerating is NOT a bug. Increasing shields decreases expenses on repairs. And you can regenerate them later through a weapon add-on. Very nice ending by the way :)
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Good game. I actually found it too easy on medium. I assume that is due to decreased difficulty! The end twist is interesting, and I'd look forward to a sequel.
As for the main gun, I agree it is slightly useless, I relied completely on my support ships. In it self this is not all bad, but it makes for less engaging gameplay. Perhaps a sequel could have a slightly more interactive way to control those ships?
I assume the shield is not meant to recharge, or rather only recharge between missions.
would logically make sense since the story is that you are liberating past colonies from the robots. If it is conquered, there is no reason to re-fight that level.
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Not a bad game, but I agree the main gun can do with more energy. Shields don't regenerate by themselves, which is probably a bug (I hope so). And the end is tough, even on easy. You need to be able to rely on your main gun more then it is capable of currently. Tweak that, and the shields, and you have a decent game.
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Interesting conquest game, though the enemy with class 14 defense are too strong and you are forced to simple kill as many as you can before you are defeated to get resources for an upgrade. The upgrade system does not appear to help much, especially upgrading the starting resources is just not worth it for a few points. Your main gun is underpowered as you simple run out of energy after you fire off a small volley. With everything upgrade 2-3 levels, you don't see much differences in the game play. Shields do not appear to regenerate, so it's just more hit points for your ships. For the first 8 or so levels is was kind of fun, but after that with disappointing upgrades the game soon become repetitive.
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Difficulty cure seems extraordinarily high, even on easy I'm constantly wiped out rather quickly even with being fully upgraded I chose rail gain as my primary weapon and it fires may 1's every 5 secs if I'm lucky. I can not give higher then 2/5 currently due to such dreadful gameplay experience.