Under rating threshold (hideshow)
two suggestions: heating priority order and stacking buildings, as in you have 100 houses you can minimize, also allowing to control amounts of say gatherers on food and resource
Under rating threshold (hideshow)
Man, accumulating Hides is impossible. I can acquire meat, cook it up, make my spears, accumulate clothes, but hides disappear as soon as they come. Og's wife need new gown for gala at Stonehenge. They have to be having runway model shows every night. What the hell are they doing with all those hides?!?!?!?!?
Under rating threshold (hideshow)
Suggestion: When mousing over an item in the crafting menu to see its recipe, show that items icon in the top, next to its name. As it stands, there's a dichotomy between where the name is shown, and where the icon is shown, and it can be a bit of a PITA to connect them.
Under rating threshold (hideshow)
So, so far the game is really fun, however it would be nice if there was a way to know what's draining/boosting happiness.
Under rating threshold (hideshow)
it would be nice to have some place where i can see where my armies are garrisoned at, sometimes i have remains of damaged armies sprayed all over the map and it's a pain to gather them all haha
Under rating threshold (hideshow)
Now that invasions have started I cant get anything done... cant make an army or any defenses because everything is taken as soon as I build it up.
Under rating threshold (hideshow)
wtf. played the game all afternoon, accidentally closed the window. reopened and there's no save file to load so i have to start from scratch? so...autosave is a myth?
Under rating threshold (hideshow)
Hello! Really nice game here! Like the concept, schematical and linear :)
I would like to suggest to make the workshop indipendent, I mean the should be able to craft different products simultaneously, right now every crafting workshop has to comply to the first order and uploading order each 30 secs just to get 2 of this or 2 of that is annoying.
Unless you want it that way :)
Under rating threshold (hideshow)
When I try to scroll down through my buildings I get forced back to the top of the page after about a half second. This makes arranging things annoyingly difficult but I appreciate the filters as they provide a work around.
Under rating threshold (hideshow)
Great potential, 2 big issues IMHO: 1. No enemies, I completed my Wonder and I was never attacked, it really needs early constant attacks to spice the game. 2. Why can't I build more than a Wonder? This limit makes no sense and made me stop playing. Thank you.
Under rating threshold (hideshow)
DOnt worry about sharks. Once the fish schools get depleted the sharks also disapear. Best is to build 1-2 fisher huts and just forget about them and dont bother about the sea tab until more stuff gets implemented there
Under rating threshold (hideshow)
This game looks absolutely great, but loading it up while tired and immediately being bombarded with paragraphs of tutorial text is very offputting, and I feel may sadly wind up pushing me and others away from this otherwise interesting looking game
Under rating threshold (hideshow)
Sometimes the game just freezes but keeps autosaving on the same day. And it could still use performance improvements.
Under rating threshold (hideshow)
I'm getting some different numbers for those things.
With no modifiers(wonders/happiness/unite the people) the workshop should spend 67 actions on fuel/cooking. Moreover making fuel from logs takes 4 logs and produces 4 fuel, so for cooking each fish it's 67+67/4+23 for an increase of 75>175 nutrition. That's still not worth it without modifiers.
You don't have to cook the fish though, so it'd be 23 to catch it for 75 nutrition, which is worth it.
Under rating threshold (hideshow)
Some really frustrating mechanics behind this, sorry in advance for the long post.
Cooking fish is impossible:
Each worker consumes 1 food unit per second, so we want to figure out how many worker-seconds does it take to make a cooked fish:
23 to catch one, 77 to cook it, 75 seconds for the fuel, and 4 * 23 = 92 for the 4 wood for the fuel.
Adding it up gives 267 food spent on workers making nothing but food that gives only 175.
This is particularly frustrating because nowhere does it say: "This fish is bad". It's just presented as if it was a legitamite option and we have to figure out later that it's been starving us the whole time.
Under rating threshold (hideshow)
hmm im not to far but I saw someone ask about crops that can be planted during the summer? hmm crop rotation I believe makes it so something is always growing year round in real life and insures that the soil stay good correct? idk if this game has that as research but I would hope so
as for things id like to see as someone posted a better description of the tech though I do love the description that are there I would like to be able to read a full description after its been researched or a little better one before it been researched as well as being able to read something "historical" about the researches and how they've effected your townand how your "citzens" have responded to the research maybe a few comical responses from the citizens? (idk if the game is still being updated o.o) but a more in depth log maybe a research (like writing?) to unlock the indepth log?
but over all I love the game ^.^
Under rating threshold (hideshow)
Really enjoying the game you definitely need to pause or you will run out of money then your army abandons you. An autosell to the market would be nice. Built 2 monuments now and find it easier to restart but until there are more updates no real reason to. On my first run I was raided constantly but once I had some defences they never came again. ALso on second run I built a tower and stockade right away and was never raided. Seems like it needs balancing,
Under rating threshold (hideshow)
This isn't exactly an "idle" game, or if it is, it's one of the best ones I've played. There is some waiting here and there, but there always seems to be something to do...
REQUESTS FOR THE DEV: In crafting queue, highlights an order item when a player mouse-overs a recipe. Allow editing of existing orders in the queue. (These could be part of a nice 'advance management' research upgrade.) Allow food ration steps between 0.5 and 1. At 1, I often get famine, at 0.5 I get sad people and a ton of extra food. Allow some kind of farming of brushwood. Maybe an "orchard" of some kind that takes a few years to mature?
All I can think of for now. Good game.
Under rating threshold (hideshow)
Can we get an alternate option for a simple white/black UI instead of this parchment? I find it very hard to read, especially when f.lux is on.
Under rating threshold (hideshow)
The idea is great 5/5, the mechanics is fine 4/5, but the performance 0/5 (switching tabs takes multiple seconds on modern machine) and the UIX (really a lot of clicking to see things that should be "just there") 2/5, makes this game a struggle. (side dev comment: using Angular for real-time game ? really ?)
Under rating threshold (hideshow)
6th I am no farmer, but is it really true that nothing can be planted during summer? I am pretty sure that there are things that can be planted in summer -.-
Under rating threshold (hideshow)
I have found something that causes a lot of problems and that is Crafting:
1st of all, when you add something to the crafting list the resources should get used (this prevents items to remain in the crafting list when there are no resources available);
2nd removing an item from the crafting list should refund the resources;
3rd rather than seeing what resources have been consumed in the last 30 days it would be useful in the resource tab to see the balance for that resource;
4th would be useful to assign single workshops to make a particular item or category ( for example just fuel, or random processed item or random food or random tool)
Under rating threshold (hideshow)
Terrible food system, at least 95% of population has to be on food duty if dont want to starve. the rest in on firewood, so... not much pop left to progress in game :/
Under rating threshold (hideshow)
Needs more automation and a game speed up Badly. Also storage needs a small rework, Currently you can not make storage Just for key items. Such as Fuel
Under rating threshold (hideshow)
Fuel system needs to be improved. Prioritising fuel for heating is not ok, because the heat value of raw materials are significantly better. It does not make even remotely sense as if fuel is not logs, brushwood or coal then what is it?