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Nice looking game :) Still in my 15 minutes of playing I had some issues. I only tried to play three games so far. One ended after a connection failure. The second game ended after 5 seconds when I was checking out the pieces of my enemy. Also, the graphics are load quite slowly.
Keep up the good work :)
The server crashed once, I'm looking into what caused it. I assume that's the reason for your connection failure. If a player starts a game and doesn't move for over 20 seconds they will be given a loss, this is to not let players just never make their first move, I can try to make this a little longer though. Thanks!
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Hey guys, big update coming out by the end of the day at the latest! It will give you a lot more incentives to continue playing for awhile (9 more unlockable minions, more balanced AI, more clear rewards, etc....)
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Licice, the tutorial is there to help you understand the move/functions of some of the pieces. Dragon could have put a tutorial for EVERY SINGLE PIECE if he/she wanted to be mean.
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If you could adjust the colors so that teleport only and attack were more distinct from one another, it'd help a bit. Having trouble telling them apart.
I'm kind of low on colors for all the different move types in the game, but I'll try to think of same way to differentiate them other than just color to make it more clear.
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Nice concept but need an option to opt out of the tutorials or speed it up or something. Only on six and bored to tears with no other options for play types. Also unnecessarily slow running for seemingly simple graphics. currently 2/5 much potential though.
I at least wanted players to have a little experience with all the pieces before they got involved in the actual game, when I just threw people into the game with no experience they had trouble figuring out what to do. I need to come up with a better solution for this problem.
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Your game is not complicated enough to merit a tutorial this friggin' long. I'm at the eighth one and I'm already bored of stupid star hunting "puzzles". If you're going to have a tutorial, do a tutorial of actual gameplay elements, not generic puzzle game.
I'm pretty conflicted about this, on one hand I don't want to force people through the beginning puzzle portion if they aren't interested in it, but on the other hand I don't want players to be totally lost when they start the game especially if they are new to games like Chess. I was hoping the puzzle game was fun enough by itself to merit it being a standalone aspect of the game.
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It is actually quite fun, but it needs human players to do quests, it seems. If this game picks up, it won't be a problem, and it probably will pick up. Great job.
Thanks! One of the biggest issues right now is a lack of players for the multiplayer aspect. I'm currently working on an update that focuses allowing players to play more against the AI for ranks 20-15 as well as focus on rewards for winning those matches to allow for more content until the game really picks up.
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really cool idea has a feel like chess but with customizable piece placement and what they can do really cool concept keep it going