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Personally I rather enjoyed having to auto reload as it stopped me from just mashing the mouse button. All in all, a great game and I can't wait for the multiplayer version; that is if its still under progress. 4.5/5
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Great game. For those who're tired of defense level, jump out of the fence at the very beginning then start a "hit & run" battle! Make more fun for yourself! PS: I wonder who "he" is...is there a sequel?
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I eventually gave up waitting for the Final Boss to raise its arms to shoot its armpits, so i eventually just kept swittching between Grenade launcher and RPG to blast him to smithereens. But If you don't like explosions, you can just load your SCAR, and fire like a drunken idiot. :D
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You guys are idiots. The only purpose of not including an auto-reload option is to annoy the player. Every other shooting game does it, and it doesn't make the game easier, just less frustrating.
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Good game and the light effects add a nice extra pop to the visuals.
The only problems I saw were the annoying manual reload and the constant defense levels. I greatly prefer the hallway sequences with the searching of rooms.
I want a sequel with a better plot and larger environments.
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i didnt like the ending boss... it doesnt hit me, its miles away, i can hurt it but it kills me, when it attacks... why?
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Didn't like it very much... it's too fast paced without being able to recognize the enemies. Also: Reloading's a Btx.
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Great game one thing though whenn your mag runs out and you have to reload, it would be really helpful if there was automatic reload like in all the shooter games I'm used to like MW2 and Left4Dead
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I really like it so far, but a couple of things have crossed my mind design-wise. First, I hate that if I start clicking during a reload that it resets the reload; obviously I would never want to just start reloading all over again. Second, if I click to continue through info screens I usually end up shooting (which is less of a problem because ammo is pretty plentiful). Finally the thing that I think messed me up the most is that, in the corridor levels, I had no idea there were all these rooms off to the side. I played through the first couple of them wondering how I was supposed to find a weapon in a hallway! You could probably fix this by, in the first corridor, highlighting a door or having a zombie break through it or something like that - make them more apparent. Thanks for a great game though!
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Too many keys, not thrilling at all just annoying. Especially the reload, I use the arrows to move, and I have to go all the way to the "R" key to reload. It's a pain.
With so much shortcuts, we need to be able to customize our controls.
Zombies are supposed to hate light and love flesh, yet their primary target is the illuminated barricade even if you are a mile away from it.
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Wow what luck, I just get the M1, then I go to a corridor with the flamer, and the next, hmm, say 10 kills give me all the upgrades for the M1.
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I think the final boss might be glitched: the previous boss was invulnerable until he attacked, but I was able to damage the final one constantly, and he died in less than twenty seconds from my SCAR.