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my army for hard was: 3 cure faeries on the back row Ether Bun, Long John Rab and Commander Firebug on the first row. Main goal: stop them from hitting you and kill the most powerful first ;)
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I thoroughly enjoyed the diversity of tactics displayed in this game. The humor was nice and the characters were very unique. Although the solo missions were funny itself, the amount of luck involved became too burdensome. I think the real stickler was not knowing what or how the overcharge system worked. I just thought it was warning me that I collected too much. Good job otherwise.
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Get hard badge using 5 red (back lane 8 7 24/ 6 7 18/ 2 6 10) (front lane 1 10 6/ 1 10 10) 1 yellow(front lane 2 20 16). *Definitely* get a good initial enemy form (2 atk1 and 1atk2 at back lane without good abilities). *NEVER* kill the lower attack ones. Keep them alive (for blocking the positions) and only kill the higher atk / new born ones. Finally get 20 with 4 still alive.
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Gauntlet strategy:
- 6 rabbiteers (higher life/armor up front).
- on the first wave, don't kill anyone. Instead, pop as much blue as you can to go overcharge multiple times. Each overcharge in these units get them power and life bonus. Try to get at least 10 overcharges before start killing. You want to have enough power to do 1 hit K.O on each enemy.
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i found it very easy to get hard badge using 6 rabbiteers and take off auto.
they overdrive quickly and before you know it they are high hitters
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I have learned that disabling hardware acceleration prevents my flash and firefox from hating each other. Since I got the "warning" I turned on my hardware acceleration and the game instantly started freezing. turned off hardware acceleration and all is fine again.
My advice is to really focus on stunning the snails as efficiently as possible at the start. Once you get enough blues for your first attack Undies' special ability will make it easier to keep the snails stunned with bigger matches
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Getting a gauntlet score of 20 is way too easy. I basically filled my team with noob units from the first couple levels, then rode that team through all the levels and the gauntlet. In gauntlet, focus your attacks on enemies with the highest damage, and focus your clicks on stunning the snails. I got like 22 the first try.
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A tip for a quick score of 20+ in Gauntlet is to set up a full team of firebugs with Burn and turn autoattack off. Spread out your shots to keep the entire enemy team burned, with longer duration burns on enemies like the flowers that it damages your units to attack. Try to stun all snails but one every round, so they get minimal increases while being burned every round.
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OK, so after making a yellow healer/defence party I got bored after 173 gauntlet kills. Started making stupid mistakes, and called it quits. I didn't even play it perfectly and was refining my strategy as I went along. If you can prevent 4 - 5 weak enemies from ever over-charging, and repeat kill only 1-2, there is a crazily high limit to how far you can get, maybe 1000. I always had more OverCharged levels than the new spawners and was consistently GROWING my health pool. A definite endurance high score.
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haha had a blast on this game, does get hard at some points.only thing i would say is not to have to drag down to press battle
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Yep, got to 30 Kills in Gauntlet and still getting a good rate of charged attacks along with 2/3 of my health pool intact. Red Assassin team with a Yellow Doc. The main thing dooming me is actually the counter/death attacks of the enemies which are slowly wearing away my health pool... Kind of lame since my team are otherwise slaughtering anything under 25 health. Would have been nice have some way to obtain mulitiples of the same unit, like special challenges/restrictions. Also needs more content. Otherwise a solid Match/Strategy game, 4/5.
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The easiest way to achieve a score of 20 on the gauntlet.
1. Try to get a team of similar colour orbs, this will allow you to always aim for that orb.
2. Do not attack any enemy which has 1/2 attack power.
3. Kill any enemy which is about to deal damage to you. As long as the damage is high.
3. ALWAYS OVERCHARGE WHEN POSSIBLE. This means that if the enemy forces are not attacking you the next round, let your attack wait. OVERCHARGE TILL YOUR FORCES CAN DO 11/12 damage a hit.
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For the hard badge I personally went 3 healers in the back. 2 blue ones that passively reduce damage by 1. And my last one is the overpowered yellow esther bunny.
When your charge bar fills up, any leftover orbs will fill the Overcharge bar instead. Once Overcharge fills up (20 orbs) your units get a buff for the rest of the battle that makes them have +1 atk and +1 hp.
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To get the the guantlet score of 20 first of all: 1. Turn auto attack off! 2. Get units with low orb to action ratio 3. Reset the game if the enemy team has more then 2 or 3 units that deal more than 2 damage including effects per turn. These 2 or 3 units are the ones you DO NOT ATTACK. Keep killing their 3 or 4 strong units when they respawn. 4. Always prioritize trying to multiply the orb value at the same time stunning the snail. Meaning predict where the orbs fall every turn. I achieved the badge using a 5 Red 1 yellow team, with the enemy team having 2 enemies with 2 or less ATK power. Score 23
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Hard Badge: Units from top left to bottom right - Earhead Doc, Long John Rabbit, Esther Bun, Mall Guard, Commander Firebug, Spiny Firebug. Enter Gauntlet and keep restarting until the game spawns at least 2 really low damage units such as Earhead Doc and Baby Rabbiteer. Set the game off of Auto and kill 2 of the most dangerous units and leave the rest alive. The ones that respawn will be stronger, keep killing the stronger units until you get 20 kills.
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Very well done. And as others commented, the ability to upgrade units would really give you the ability to extend this game to a much larger scope, and perhaps get people to try out the "weaker" units, to see if they improve over time. Ever thought of extending to player vs player?
The response to this episode was positive enough that I will continue working on the game and yes, it is a PvP version! It will also have ways to upgrade the units
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The difficulty would be a lot more fair if the enemies also had to collect the correct color to charge. They all get charged every turn because they can take any color. That makes things tip in their favor automatically.
You can stun the snails to prevent them from charging enemies for a turn and you can control which targets you attack, which puts things back in your favor!
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Eheh, got 3 stars on all levels, and got the gauntlet badge. And I happen to have done all of it while sitting around in my boxers. Coincidence? I think not.
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Its strange that the first few units you get in the first and second levels are just better in every way than the units you get in the third and fourth levels.
In future episodes I won't include levels where you're stuck playing just 1 or 2 fixed units in your army. Maybe a better special power for Super Undies would have been the ability to split apart into a full army of weaker Undies with good abilities!
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I completed this game a week or two ago.. and now I am having trouble getting a full screen view.. I am missing a good quarter of my screen.
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Were it not for the last level, this game would be a 5/5 for me. But the last level is simply tiring, it does not really add any strategic depth and just takes forever - VERY frustrating. Like this, it is a 3/5
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is this seriously just the one chapter? kind of a let down if it is, i enjoyed the game, but would rather wait for the whole game to come out in one installment than get tiny bits spread out over time
Releasing in installments lets me collect feedback from players and fix things for the next episode. Ep2 is a huge improvement over Ep1. I'm just one guy so it helps to find out what's working and what isn't every few months
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BUG - disabling AUTO makes enemis attack first.
Also, in levels 7 to 9 you can't upgrade your army, therefore harder levels are next to impossible (and very luck based) - i.e. lvl 9 on hard has all enemy attacks tripled, while your unit stays the same. It's just not possible.
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Not quite finished it yet, but there does not seem to be much variety in the strength of the characters. In early rounds I have characters with 2 attack points and 10 health points, and exactly the same in the later rounds. A bit more variety would be good.
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I wish there was a setting that allowed you to sort your army out by the power orb (or whatever they're called) colors