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@ZLOK you do realise that interlacing has no effect on draw speed; it only does them in a different order. Instead of 1,2,3,4 lines, it will do 1,3,2,4 lines to give the user a fuzzy image rather than a partial image, therefore the same number of pixels and same draw speed.
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I don't want to play a game that does the exact same thing the internet did while looking up naked pictures in the mid 90's.
Neat concept though
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I keep getting frustrated by the inefficiency of the drawing algorithm. Interlacing it properly can boost drawspeed by 25% at no cost (other than the dev having to code it.)
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The draw speed of the items should not be in px/s, it should be in px/tick. The description right now does not work with the "pixels per second".
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Enjoying the game so far. Auto Buy, however, seems completely random and terribly optimized. For example, one time it bought a Clone for 70K giving me an additional 50 px/s, instead of a Gradient Fill (x3) which would have given me 75 px/s for only 20K.
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feature request: When setting pictures in a museum, it could return to the individual museum screen instead of the main gallery screen, since you're generally filling the entire thing by the time you have the money to buy it, and it makes the process that bit more tedious to do when you need to click back in to the museum each time
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If you're using Chrome, you have to reenable Flash every time you restart your browser. Sometimes the message to enable Flash doesn't pop up and I have needed to refresh the page.
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There are several quality of life things that would be nice: 1. Give us a stats tab. I've gone through many runs and trained multiple successors, but have no way to see what I've accomplished. 2. A pallette upgrade that automatically puts unallocated students into recruiting (should be able to be disabled if desired) and 3. Giving lectures should NOT put students that were in recruiting into the unallocated column. I don't care that you pull the students out of their assigned tasks, but just have the lectures take students from the categories from the top down, in order, so it pulls from recruiting last. Let those students keep right on recruiting unless sent to lecture. Otherwise, I keep having to switch tabs way more than I should have to to keep my students recruiting as I'm giving dozens of lectures.
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Salamani, the multi tool does save you money. Imagine that you buy 4 tools. The first tool costs $1, the second $2, and so on, for a total of $10 for the 4 tools. The 5th tool costs $5, for a total of $15 after you buy that one. With Multi Tool at level 3, the 1st - 4th cost $1. The 5th - 8th then cost $5, for a total of $6 for 8 tools instead of the $36 it would be without it. It adds up pretty dramatically.
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TheWilMeister, there's no requirement to paint the pics in any particular order, except the first one. Go ahead and paint the ones you don't like first and sell them. :-)
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Is it upsetting to anyone else that when you start your fame over from scratch, you have to sell the first 3 to get enough fame for the gallery again and then your first painting possible to submit is Rick Astley? It feels so wrong. So so wrong. But I always have him on display!
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Bulk purchase of vacations doesn't give any discount. It still costs the same as if you bought them separately with the increased costs.
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Dewatiro, if you have the auto-draw feature, you may have gotten the full amount of inspiration but had part of it spent immediately to start a new picture.
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Everytime I select to move to a new city to reset the game the screen just goes black and doesnt apply the effects of the new city after Ive reloaded the game, I should have started with 20 inspiration points and its really demotivating to have made the first major step in the game and for it to not apply