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after reading the comments and reading everything thats in the forum posts for this game i can safely say you done messed up on what it means to idle. nobody has the time to idle for legit years nobody let alone 47 years for the vip stuff
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So i ran the calculations and if you were to get the entire VIP deck to ether without getting any duplicates, the cheapest possible way would cost $570, 000 dollars. But since you will get duplicates, which gives those pearls or orbs or whatever you call them, based on my own percentage of luck it would cost $1.5Million dollars to ether the whole deck. This DEV has lost his mind.
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So Silver 105% Cockatoo card gives same benefit as gold 259%, you just always get 100% for 10x?
Seriously I got 374% shouldn't I get 30x and 74% chance to get 40x?
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Ahh that really sucks when you use the VIP after saving gems for two days to only get a perl. Are you kidding me? So gonna step back a second and say i like this game. I like idle games in general and this game really does do the genre differently. But the constant little things like getting pearls before all vip cards are acquired is just bs. Its an active way to not allow a player to advance after waiting for several days. This game could be making you a lot more money if you actually cared about the players. Constant negatives means people won't spend money on the game.
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ok the joke is over for me. there is no progress. i have my first gold card and now i have to reset my guild progress for what?
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1 location. 100+ restart game, 10+ guild loyality, 4+ gold card and one week game, you're still on one location. why? because you did not pay to game. pay2win
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Bonus x2 - costs 29 crystals. I have 50. I click the button, it opens the shop to buy more crystals. What gives? I have enough.
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explosive potion takes entirely too long to make. It seems as if you are designing this for everything to needlessly take 8 hours
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Its a good game if you know how to play the game. the unbalanced part people are complaining about is probably cuz they are rushing guild bonuses which i s the wrong play (you need to rush 5 gold cards in the 1st chest by boosting dmg and gold) the guild bonuses cooldown of 8 hours is probably the WORST thing about this game. At that point just get the guild bonuses and then dont return to game for 8 hours. A delay of 8 hours so early in an idle game is probably the worst idea if u want people to keep playing.
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the 8 hour wait needs to be shortened at the very least way too much waiting for that to progress or atleast make the guilds seperate so you can do both every 8 hours
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I don't think people are giving this game enough credit. The p2w shop does indeed suck but progress is pretty steady and enjoyable without it.
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so restart remove all crystals related shopping but not how we can get it so crystals are useless or you expect that we buy crystals each restart?
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My advice: 1) Reduce the growth rate of enemy stats to 5% instead of 10%. 2) Reduce the cooldown for quests to 1 hour instead of 8. Allow up to 5 quests to be active at any time. 3) Retain ALL purchases from Gems, including the Left side magic orb. Why that resets is beyond me. ~~ These changes alone would help the game prosper, in my opinion, but much more could be done to bring the rating up. Best of luck moving forward, dev.
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Concept: 5/5; Deployment: 1/5; Feels like a horrid cash grab in it's current state. Desperately needs to be rebalanced and earning a maximum of 30 free gems per day (aside from the one time rewards from achievements) is just deplorable. This game needs a lot of change. 2/5 because you tried something new. Hope this game gets the changes it needs, because it really is a cool concept.
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Great concept w/ the cards etc. This could've been a very popular game. However, the scaling and cash grab is disgusting. Play is limited to about an hour before it becomes apparent. You'd likely make more money if you balanced it better. I'd give it zero stars if I could.
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The green dps sphere is super annoying to have to click it 10 times, please fix that. I reccomend press once, 30 second cooldown.
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um so i clicked the double points thing and it did the no restart option for 160 more gems and dint give me any bonuses so thats kinda bs
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i love this game, i don't think the poison multiplier on 1st hero is being applied though (at least not when i hover my dps only says 100%)
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I'm disappointed but not surprised. Artist Idle was pretty much this bad when it came to aggressive monetization, so it makes sense you've made both games. Just charge me a few bucks and be done with it, I'm willing to pay a simple upfront cost-- not a hundred bucks worth of microtransactions.
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Only poison card scale somewhat, but excluding them from most DPS multipliers makes the game questionable- as other comments say - very unbalanced.
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The game has scroll bars to move it around by about 20 pixels. Is that problem just on my end, or does anyone else have it?
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I think the game has been developed intentionally unbalanced. The concept is pretty good but the cash grab mentality irks me. Unfortunately, I have to rate it 1
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Bug report: after joining merchant guild and getting the star. After you have all the card open and if you click on the star. Nothing happens and you loose the star.
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so the reset bonus was multiplicative for my first like 5 resets then i decided to do a double bonus reset cause i got enough gems and said why not and it took away all of my other built up bonuses and then didnt even double the bonus i paid to double
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Great game! Don't listen to all the soyboys complaining about p2w. Nobody is forcing you to spend money, just don't do it if you don't want to. I love this game, very nicely done. Just one thing. When i have say 'x' amout of clovers i can't buy an upgrade that costs 'x'. It looks like i need x+1 to buy an upgrade that costs x. To make it more clear: i need 16 clovers before i can click the upgrade even though it costs 15.
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The cost of drawing cards DOES NOT INCREASE unless you draw a new one. It has been this way since launch. Pay attention before you whine in the comments about something that is not and never has been a problem. Yes I'll agree this game has a lot of BS p2w garbage in it, but there is in fact a good game here too. It just requires putting forth some thought and strategy. This is not a mindless clicker, you actually have to THINK about your choices.
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Interesting sort of game, but locks way too much stuff behind premium currency that has absolutely no business being there and would make vanilla progression much more interesting. Has the potential to be good with less of a p2w focus.
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Why the skill '3 times opens the deck #1's chest and bag for free' so useless? That's only worth 6 leaves and under 1000 coins. Level 2 is open 6 times, if it's still so useless, I won't spend hours to upgrade the skill.
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Wish you could edit comments. Accidentally hit enter on my last one as for recommendations. Cause the next one I was going to say is the monster HP. It becomes impossible to farm anything after a certain point. Idk if this is intended or not, but I am guessing that in order to get a gold card you have to silver ALL cards first...which is bullshit and would take forever with this system. Especially since you need TEN gold cards to unlock the next tier. Unless I'm missing something.