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Echo everyone else, a fun game and well balanced but drops could be looked at. Specifically purples (outfits). Only get 1 after the first boss.
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Perhaps I'm just partially color blind or something, but level 20 boss with blue on blue dodging is just stupid and boring. Please in the future do not design enemies that have projectiles that cause instant loss when hitting and are the same color as the background. It's just terrible design.
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This game loot system is still broken , i got the first 21 stages on INSANE , and more than once , yet i only have got 1 purple as 1st boss reward.
Now i only get green and yellows as reward from INSANE , i can't even get to get Light Blue ones.
Broken game. 2/5
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i usually get 100% in every upgrade game but this one is absolutely horrible i feel like im missing a huge part of combat or something because i can barely kill anything in 10 hits and i put all my points into damage and weapons
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LOL, goodbye blue weapons, in an attempt to increase blue/purple drops, seems they completely nullified any chance of getting them at all
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Some "identical" blue weapons are better than others at the same level, and cost more to upgrade. Are these the missing purple items, with the wrong color applied?
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should be able to hold space or something while adjusting weapons so it can lock on a 45 degree angle or something...
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Just noticed that the background looks like there's a lot of sperm just moving about. I don't want to know where we are, and why there are so many 'enemies' that look like more viruses.
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Fun game, very addicting. A small suggestion for you: in 'attach mode' consider making the weapons fire so we can see where the bullets will go instead of having to guess and adjust. At the far end of the screen, the difference between perfectly forward and one adjustment off makes a big difference.
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wow...all I did was read the update box and comments, now i'm not even going to bother playing this game, it obviously sucks.
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Boss fights are too hard later on, it's ridiculous how the L35 boss can take off a third of my health in a single hit. Upgrades get ridiculously expensive fairly fast, maybe mitigating the costs a bit would make it more viable. Rewards for boss fights are stupid. Me spending 8 minutes killing an Insane Boss shouldn't yield nothing but grey and green drops. The algorithm for determining upgrade costs of weapons are flawed, since the upgrade in color quality is flat, staying with grey is simply better most of the time, and for some reason, the algorithm bases a lot of the upgrade cost on the level of the weapon from when you received it, meaning it's cheaper to upgrade a weapon that you got at level 1 to level 30 than it is to upgrade a weapon you got at level 29 to level 30. Some weapons are almost useless, such as the bubble gun, and purple drops are still too rare, 40 levels in and I still only have the 1 I got from Level 5.
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The only thing which sucks here is imbalanced later stages. Normal stages are far too easy but Boss Fights are too hard. This is why->I use 3 gravity guns and other stuff for damage which easily wipes out incoming enemies but when I get to boss fight he shoots out so many homing missiles I just can't dodge all. But that's not the main problem. Main problem is damage of those missiles. 3 Shots and I'm dead. I have 10k health and 30% damage reduction and can't get passed 90th level. I would also like if you would remove half of 'More games'. It's everywhere... literally... I don't think prices scale too much. As I advance further I get more DNA per stage. On 84th stage with 90% more DNA I get 800k DNA. Only prices that don't scale well are weapon upgrades. When I start to upgrade lower level I get to same level of weapon as some other I pick up but it costs more to upgrade newer weapon then older... and a lot. Also item drop balance is just fine. I have 4 blue weapons and 7 yellow.
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i would like to say i love the game, would just wish the weapons were all scaled to purple, sandbox mode scales ok... a lil fast in the late rounds unless you got 3 gravity guns... i'm at 75
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i was jus about to say about the gravity guns... love emmm... you still gotta go fetch your bonuses... on a side note, has anyone gotten a blue laser?
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doesn't seem to be any point to redoing the older levels at higher difficulties, the penalties for doing a lower level seem to negate the benefit of finishing it at a higher difficulty.
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Level 40, not a single blue or purple weapon. Insane difficulty for every level, replaying levels countless times.; what does it take to find a blue or purple weapon; the soul of my first born child?
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The game is really good but its hard to recognize fast the bullets from the enemy. Many games use different colors as: Black and white - Green And Black. Getting it hard to recognize the position of every bullet gets the game hard because u try to avoid some and u get a lot of damage.
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drop rate was better before, just played for 45 min and didnt see 1 blue. yesterday i played on insane only and was getting a blue almost everytime. that wasnt a fix.
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Reloading ruined the game pretty much. All but one of my supportive parts were turned into "deadly poison", and I'm sure that with the reload all of my upgrades became significantly more expensive. (5x the original price for some stuff). Since then also the "damage increase"-button says "from 0% to 0%".
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Suggestion: Can you make an auto adjust feature say by pressing the arrow keys, i want to line up my beam weapons but using the mouse is way to hard and i have beams 1-2 degrees off. or if not an auto system then a alignment degree counter so i know when they all are at a perfect 90 degrees. thanks
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i would like to stop geting white gear at the end of every insane level. where is the point of white gear really if ur on isane diffucalty? and for bosses they should never be a white at the end at least a blue 4/5
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Everytime I get hit by the enemy (especially those with laser cannons) I feel one step closer to getting a seizure. Fun game, but please work on this, after ~20 minutes of playing my eyes hurt from all the lights flashing.