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About to go through a door, because I see "RUN!!!" at the top of my screen...Then, the door decides to be a 300 pound fat-ass, and open ever so slowly, and then I get caught. And that's the first time I ever got startled by this game. Fix. The. Doors.
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@Jiberish001 I agree. I also think there should be more levels. One in a mental hospital (I love those kinds of horrors.)
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The doors should open at a further distance in front of the player. Or am I missing arms, and the flashlight is just taped to my shoulder?
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The mouse sensitivity keeps resetting, and is very annoying. And in an ironic twist the mouse sensitivity bar itself is too sensitive. It's hard to find a good setting.
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@ZackR48 Have you even played slender? Even slender is scarier than this, but IMO they're both not even enough to startle me. XD
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I was Shitting my pant's the whole time I was playing this. The only set back is the Insta-Death. BUt other wise, great game.
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1. The head should touch you, in order to kill you. Not simply get within 3 ft of you. 2. Game needs scary music. Something reminiscent of SCP-87 B's soundtrack
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Should be something more to the in-game death sequence, other than a close-up of the head. :/ Rather boring, really. There should be an animation of her getting closer to you than physically killing you, like, biting your neck with blood coming out of it or something.
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Before, the ghost lady wasn't scary at all. Now, it's actually quite frightening! Like the way the floating heads' animations, too!
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I looked at the first eye and was like is this going to doom me? my question was answered when I went back into the hallway.
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Ghost Vision is very useful, but needs some patching up. The lighting is annoying in GV and sometimes the ghost/view starts clipping through the level, making it impossible to make out where she is exactly. Great game otherwise, just needs a changeable resolution, fixes for texture and clipping glitches in the attic, and improved visuals for the ghost (she looks kind of silly). 4/5
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I don't get the meaning of a ghost vision. You just see where that ghost is at the moment? A great game, but I died on casual on 0 sacks((( HOW IS THAT POSSIBLE!?
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Not bad but ghost vision is useless, need to make it so the mouse gets trapped in game while playing, and needs more content.
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collected 2 sacks then it told me to run i ran went up some stairs told me to run again ran turned around and boom their he was i i screamed so hard i nearly died!!!! great game
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Eh, not too scary or interesting, just the classic teleporting faceless dude who distorts your screen. The AI isn't exactly great, either, though at least unlike Slender he can't be avoided just by staring at your feet. Then again, this is coming from a veteran of Amnesia, Condemned, and Pathologic...
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I was thinking that I could catch the ghost by camping in the library. After waiting about a minute, I jumped up to one of the windows to stay up there instead, and fell through the map. I landed in the basement, and right on the ghost X_X. Maybe you should fix that/other spots?
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So I beat this once on easy and I felt like eh, good game but its really easy and not very scary. The sounds are scary, but eh.....
Today I come back... and try again... This time I explore the upstairs for the first time... That got me scared... I love this game. 5/5
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These eyes, they long to kill you dead.
This mouth, it longs to crunch your bones.
The hurtin's on you dude
No way you'll get through dude
You started the game, now you're doomed. You're doomed.
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Maybe a bit of a backstory would be great. If it would be possible to find some pages, pictures etc. to figure out why the ghost is there could be great. But it needs to be sublte, maybe leaving more than one possible explanation of what happend.
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Just wanted to say keep up the great work. This game could be finished how it is, but it could use some improvements. A) Maybe a button that turns off the flashlight and makes it harder to be found. B)Crouch button C)A slightly bigger map. And finally it may be just me, but what exactly are the eyes used for.
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Wow! I really enjoyed this game, I absolutely love how the items are randomized. I can say that i enjoyed this far more then slender, my only suggestion is that you should randomize where your person starts out at.
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there also seems be not enough places to go. after running away from the ghost, you are usually back where you started and the ghost is blocking your path. It's very difficult to get past something in a one way hallway.
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don't see how the ghost is that scary. i feel like the ghost is just too hard to run from though and that it is more of annoyance than something that is likely to actually scare me
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Continued: C) there needs to be another staircase or some means of getting up and down the various floors. Having one staircase means the chances of the ghost being there is huge at any given time. D) Backstory plz. Ostensibly there was some sort of occult activity there with the upstairs, but I still would like to see elaboration on what's supposed to be going on. Hauntings always have juicy back stories. E) Gotta scary up that ghost yo! At first I was like "Oh boy..." with all the shaking and stuff, but it ended up looking pretty tame. It needs to be demonic and sinister. Make it bigger and darker. Give it scary eyes, bright red with black pupils. As it flashes closer when you're caught have it flash some kind of sinister grin with rows of sharp teeth. Just have it do something scary. Right now I mostly wonder what the heck it's supposed to do to us, the damn thing looks like a freakin' wind pixie looking to give us a quest.