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Thanks for all the improvements/bug fixes! Really appreciate it. Would it be possible for the special gems to be highlighted in the map when they are available? Also, could we have upgrades to the special gems with gold?
You are welcome :) There will be some kind of notification when a special gem becomes available. Maybe it will be a text message or something else I am not sure yet. And about the "special gem level upgrades for gold" thing I had planned a system where gem kills are counted and these somehow increase damage so you can "train" gems by placing them in positions where many kills are done. But the level upgrade for gold can happen too I think these two options can both happen.
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When you have made a map full of gems and rocks and maize is complete you can not just start the next round - you must place a rock and then delete it. Need a start next wave option even if you do not place new gems/rocks.
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small issue. at the end of each level the dead bodies remain until next level started. blocks the view where to place/upgrade gems.
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It is the image of the gems I find it hard to clearly spot the difference. It may just be me. Like the update btw. the grid makes a big difference when placing rocks.
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v1.184
- Grid added while placing gem/rock.
- Undo button for undoing accidental gem placements
- Difficulty lowered a LOT
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One thing I would love to see is a game speed option. When you get past the first few levels it can take forever to finish a stage.
Thanks for reporting this! I will add this in the next version. Web version runs a bit slow because it runs on JavaScript but I can add a download/desktop version that will be ultra fast.
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I loved the original but it did have some frustrating flaws. I like what I see here so far. Would love a grid option and I may be getting old but I find the gem types a little hard to differentiate.
Thanks for the encouragement. I uploaded the new version with the grid. What do you mean by the gem types are hard to differentiate? Should I change the functions, the images or the names?
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I will lower difficulty a lot in the next version. And there will be an "undo" button to undo accidental gem placements.
Thanks that is a good idea! Maybe the grid should be rendered only while placing gems. I will definitely add that feature. If you have any more suggestions I am listening :)
This will not be only a remake. I plan to add a lot of different monster types and monster ability variations, much more gems, traps (slates), more levels, achievements.
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The game window is offset down, and I think the left side buttons are offset even more. Only two buttons are visible, but there's room for three.