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Pretty cool game. A kind of official forum is missing (or i didn't notice it). So i post here. i get a problem about the first tier VI shape (the one used as the logo game). Even when cutting and combining i can't have the small bottom left square but just the normal one. Any tip for it ?
Another thing is missing IMO. we should have somewhere the shapes avalaible in gray zone (i'm really bored to scroll the infinite map looking for specific shapes)
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Huh, despite the game instantly giving me Factorio vibes I can't have a conveyor belt join another midway? That feels rather odd.
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You need a cleaner way to lay long bits of track. It's frustrating having to carefully drag over very long distances.
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Quiet like the game and how it expands.
i rly dont like how huge of an advertisement it is.
its like everywhere i click theres something saying "please consider buying the game" or "a pop op box with : buy the game to get this feature" bla bla bla xD
those things annoyed me SO MUCH. and i actually dont know how the features work so.... why whould i buy it.?
shorten the game. make the features avalible so people can see what they can do. that at least would make me much more likley to buy it.
nobody likes popups.............
great game tho.
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So, just from a marketing standpoint, you might want to reconsider having a relatively large somewhat persistent tool tip for a feature that you can only use in a steam version version that does not, at this point, exist yet, and then pester your players to get the steam version whenever they try to use the missing feature. Creates annoyance since I can not go now and get the steam version, not anticipation. Not what you want marketing wise.
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You need to add 2 things.
1) something that will limit the ability to build (kind of resource) so it will force thrift.
2) Add the ability to build a max space tunnels so we could put them as roads and not one by one.
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The game is good. I like the graphical style and how you structured the levels. There are a couple of issues I have though. First, when laying down a long line of conveyors, especially when they are close together, sometimes it auto completes onto a preexisting conveyor, even though it shows a red x. This can be very frustrating especially before blueprints are unlocked. Second, the UI when selecting where to place a building is a little bit obnoxious. Maybe you can change it so that the UI displays when hovering over the building select icon, but it disappears once you start placing it? Eh just a thought. Overall it's a good game though. Cheers.
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i'm trying to beat the last level, and the counter for the shape that unlocks blueprints works, but it' doesn't unlock it even thou i keep feeding the hub with the correct shape
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The key X isnt bad for delete things. If you can put settings for change that will be perfect. (Im Spanish, sorry for my english).
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Not long ago I gave a comment on the shape of the double painter (which was different shape and size than the single painter thus making all my just finished painting installations kinda obsolete). Today upon loading, I lost the ability to create double painters, even if I have used (and have some on my map). Did you remove them, or are you currently working on modifying them?
All levels past level 12 have moved one level back, since level 12 now unlocks blueprints :) If you still don't have it afterwards, re-importing your savegame should fix it
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Early game seems a bit backward... you start the game click on everything and starting top to bottom left to right try the options it gives you and it starts saying that feature is only for the standalone version... and I'm like I haven't even figured out what the game is yet... then after you figure the game out and get past 2 levels the first hint that you don't have to find on your own is forced into your face and you are forced to wait even after finished reading the short message... just sitting there... This would have been helpful with the beginning but after two levels the game is pretty well understood....
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Got level 17 :) I see some people stuck on it, so to avoid spoiling it for those who don't want help, message me if you need a hand :D
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Really like it. I do consider buying it when you release it on steam. Keep working on it, you did a really good job so far :D
A copy function would be really nice, but i do understand that it might also get to easy and you are able to finish the game way faster...but its also annyoing to build everything all over again since you always use the same patterns. Nice work!
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on my laptop default bindings do not work for zoom in/out. and the pinch/spread is too sensitive to be useful. not being able to change the key bindings feels like you broke the game to get a few bucks out of everyone. I'm not opposed to you getting compensated for your work, but this doesn't inspire me to open my wallet, just to find something else to play. adding in the fact you have to zoom out to find the shapes you need that are spread all over the place, I think you took good potential and broke it for people that play without a mouse.
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This is a great game, but I have a suggestion on the tunnels. I think that when you hold down click to automatically place them, they should only place down at the maximum distance from each other.
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can't move/rotate/eliminate misplaced items. I put the cutter on the belt facing the wrong direction. I can't find a way to fix it.
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I like the base. One thing that I like less is the fact that lots of things unlocked make other parts partially obsolete. ie: just spent few hours to make painting arrangements and just as I finished I unlocked the double painter which has another shape than the single painter. To optimize I would need to nuke everything I just made. Even with a copy paste update It would still be counter productive imo and especially bad for all storage that need to be moved.
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not bad. gets very annoying though when you like have a huge setup centered around building one particular shape. and once you've got enough of itm, you have to redo everything from scratch to build the now needed shape :-/ Also VERY annoyed that space isn't the "deselct" button and that right click isnt the delete button. I mean: left click build, right click delete, right? :-) and removing the strg+click and jsut allowing that without any extra key comos, just selecting mutiple things with your mouse.
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put sometime in game that help finding a specific form, i'm trying to find the one to upgrade the tier 1 painting and mixing, i gave up after 10 minutes of looking around and not seeing it
Well, you gave up because you can't find it :P "Windmills" (thats how the shape is called) can not be found as whole. You have to cut and combine them yourself :)
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suggestion: painters speed 0,33, extractors speed 0,8, some of them will come unpainted. i may add second painter. second one may choose unpainted parts. speed will 0,66,etc.
I see, well you can wait for the steam version with localized prices :) Or if you want, send me an email to support@shapez.io and we can figure something out
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really need a copy/paste feature, 1 extractor, split in 4, having 4 cut which mean 8 belt and then having a color being split in 8 belt, making all going to 8 painter with tunnel, then joining all the painter output into 1 belt, painful process since this would need to be quadrupled to fill a belt. way to much clicking and mouse move mistake / fixing
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Nice. Someone has been inspired by Facturio :). With one of the same issues as far I can see.. Nothing stops you from just building a bigger base or waiting longer, kinda misses a challenge. Some usability tips: There is some inconsitency how to place things, you can keep belts by holding mouse down, but buildings if not holding shift deselect themselves again. Id like to "grab" and move around the map, but both mouse buttons actually interact as build and destruct. I would like to turn off auto level advancement.
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if not fixed, and seems it was but i'm just following up painfully late, that going into the settings for config and leaving without doing anything in that menu, will make the R key work again. i am using Chrome.
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Although R to rotate doesn't work at all, by dragging conveyor belts, whichever direction the belt was heading last, the next components used will also point in that direction. A silly work around, but at least it works.
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rotate doesn't want to work if doing other windows/games and returning to this. but this is a fantastic simplistic version of Satisfactory and Factorio