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YORG.io 3

YORG.io 3

by yorgio

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YORG.io 3

Rating:
3.9
Released: October 15, 2019
Last updated: October 15, 2019
Developer: yorgio

Tags for YORG.io 3

Description

Defend, Attack, Survive! Build up your base and defeat the zombies with this unique combination of tower defense, base building and supply chain management. Now with multiplayer, mods and loads of new content!

How to Play

Explained ingame. Requires a mouse and keyboard.

Comments

0/1000
nivrak1111 avatar

nivrak1111

Oct. 15, 2019

64
3

For everyone thinking the game is "easy" this is because you are playing on "easy" mode -_-

neo5apien avatar

neo5apien

Oct. 20, 2019

65
4

Game guide! Day 640 on Easy. Topped the all time hall of fame list. I could easily keep going.

1: Don't waste gems on turrets or repeaters unless you have to. Save them for unlocking new techs.

2: Switch from cannons to bows to lasers as fast as you can. Lasers are boss.

3: Build shallow. Take over the entire map as quick as you can, especially crystal mines and crystal mine multipliers. Build a line to the edge, then build around the whole edge, then fill in the middle, placing a laser, bow, or cannon every few spaces or so as your tech allows.

4: Don't worry too much about upgrading resources besides power. Lasers are so OP compared to guns and bows. You should be constantly upgrading your crystal mines. If you followed all the steps above you're likely OP and will spend hours doing nothing but upgrading mines.

Late game the corners of the map take the most punishment.

Talanic avatar

Talanic

Oct. 20, 2019

4
0

Game doesn't properly acquire focus. I can use the arrow keys to navigate but they also scroll the page.

WASD is more comfortable anyway, but they're already bound and the game doesn't unbind them when you bind them to something else. I can do that manually, but you might want to keep that in mind.

13scoobzilla avatar

13scoobzilla

Nov. 04, 2019

6
0

the recent update made it hella hard

LostIdol avatar

LostIdol

Oct. 20, 2019

6
0

I like the game, but I really miss the transporting system from the first(?) yorg.io. Trying to build optimal supply chains and manage your space correctly really added to the fun and complexity of the game in my opinion