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hmm, might just be me, but when the frost tower gets to above 9999 damage it loops back and says it has 1000 damage...
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instead of making it shoot at the order in which the bugs enter the screen i think it should shoot at which ever one is in front... just my 2 cents and because of that i give it a 3/5
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the key for me is one frost tower, then for fun i add an unessecary frost tower and a flame tower and then for more fun a golden tower, most rounds i never even see the enemy they die at start
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A good way to get gold tower early is to save your cash until after wave 5 and you get your first $ bonus for 5 skill points. Then build cheap gun tower and sell. Repeat (25 times) until you get the seller achievement. You get various power ups while doing this and when it's all over you start wave 6 with 2700+ gold.
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So what's the point of having the poison towers? No matter what, a fire/burn tower is way more powerful. For example, I placed a poison tower on wave 5, by wave 32 it's level 8 with poison effect of 305/s, but the fire tower I placed at wave 25 is already level 8 with burn effect of 643/s. No wonder the poison towers are a waste of time.
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One well micromanaged frost tower is all you need. Increase range first to cover the whole map and then reduce reload. By the time you get to level 30 the frost tower is fully upgraded and there is nothing left to spend money or upgrades on - just keep clicking next level.
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maybe make a easy hard medium mode for each level and add a sandbox for each level? -- and make a thing which lets u upgrade dmg... without leveling up
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The leveling up system does not work. Towers you build later are simply no good because the only way to strengthen them is through EXP. The upgrades really don't do anything and the reload upgrade is useless because it costs too much.
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your all stupid lol. NOTHING is immune to the frost tower... take advantage? get two or three of those and a golden to leech money. max the reload and the last level is even easy.
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Good game, flame tower is nice to abuse. Fire damage stacks nicely, and the way fire resistance is calculated allows the tower to damage everything but one wave. Also, that one wave appears to be BURN immune, not fire immune as described.
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Interesting way to advertise air conditioners, or whatever it is that Fujitsu makes... I'm with pretty much everyone else about the targeting. Also, not a fan of the "XP based on shots fired/kills" TD games - I always end up with a strong front line and once that's overrun I get whipped 'cause all the back turrets are weak. I've tried building from the back but eventually you need a spread of turrets - particularly in this game, when you need to build early for the XP!
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Pretty fun, but Towers need to prioritize targets much better... nothing is more infuriating when one monster gets past my entire fire line... and is still in range.. but they all insist on firing into the monster cluster f*ck still at the beginning of the map
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note to soccer, the buttons represent what they do, not the current state. Must've been one confusing 'pause' button eh?
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The 1x, 3x is a toggle. When it says 1x, it means you are at 3x and clicking the buttion will take you to 1x. It's not broken, just unclear.
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for some reasone, i cant kill lvl48. they dont lose any HP. i have 6 machine guns at lvl 14, and frost tower at lvl 16. but game is average
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imo only 1 thing is wrong: too many waves on 1 level.. it becomes unbeatable without a certain strategy and you should make more levels. Keep it in mind!
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573,814. Love the gold tower at full speed. I know it costs a lot of money, but you'll get thousands in just seconds.
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Has the game been modified? How can you not beat it? I used one tower to beat the whole thing.
I hope the developer balanced it, they have done a great job otherwise.
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Once you get the money tower, it is so easy. Max speed on money tower with 5/5 upgrade for it just rolls in the cash.
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I liked the challenge... Until I played it over and over several times and couldn't even get past level one. If there's really only one way to beat this, that's sad. I really liked the idea of this. If it was better executed I would have been ecstatic. Also, you have to read the directions as a wave is coming and the tutorial is anchored in the middle of the screen.... Eh? 3/5 Ideally. 2/5 if I'm being honest.
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Well-balanced, the graphics aren't bad too. What I liked about this game is the tower XP system and a good selection of towers. Yet, there are a few things that need changing. First of all the attack priority, the towers should attack the closest enemy to the base. The music is a bit depressing. Also, the poison tower is absolutely unbalanced compared to the fire tower, I got just 1 poison kill throughout all the 50 waves of map 2, though I built it early. Anyways, deserves 5/5.
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Nice graphics and animation, but it doesn't really bring anything new to the world of "tower defense" games. Also, the AI is unfortunately programmed to go after the weakest enemy, rather than the most threatening. That's not good.
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To win a contest, not bad. Compared to other Kong games... horribad. Don't waste your time, I played level 1 at x3 speed, and it took about an hour.
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How to win:
Upgrade one frost tower to max, then just build gold towers (Making whatever the hell you want from there)