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Not much to say that hasn't been said. The game is poorly balanced and unbelievably simple. Even level 3 in hardcore mode takes little more than a single frost tower and a sniper tower to complete. With luck this game will fall into obscurity like so many mediocre games before it.
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you only need one tower. (you can use more) just use frost and only upgrade things in groups. (aka 5 frost, 5 skill, 5 poisen) so you have enough money
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fun game BUT concept is kinda like avatar/pochantas from human perspective (take over planet expect to be allowed everything kill indigenous species/ group of humans)
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The 'corporative' kind of quality... i mean design is nice, idea is nice too. But details (like balancing) sux, like the game was made as "i'm your boss, finish the game in an hour and RELEASE"...
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Good game, nice touch on the experience based progression, though definitely needs the targeting bug resolved. Would have been a 5, but losing lives due to faulty towers irritated me down to a 4.
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Very fun, there are slight balancing issues tho, and maybe make a better interface for the towers, the way its set up now is kind of a pain to use, but other than that, very engaging and fun
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Poison doesn't stick on a creep as they get shot and if it does, then it's not showing when you have a creep targeted.
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I would love to see some permanent achievements. I think it'd be a much more fulfilling game experience if I could keep the awards I earned in game.
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Love the game, only complain is the target system. 3* 'cuz it ruined much if the experience. The game is good in theory, but need some more work.
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I just got 500K on hardcore level 3. So when I see this:
1 MapleStoryMaster 4,410,922,084
2 dhotzster 938,655
3 Kahlas 712,665
No... no cheaters here, not at all... Kong should just flat out perma-ban people like that.
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Stage 1 that is. All 50 levels of stage 1 with 1 frost tower and I lost no lives (including the 10 bosses with 10million hp and frost resistance). Time to try hardcore.
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While I haven't seen the upgrade system done this streamlined before, I had a hard time enjoying this game. The enemies are recycled, it's extremely easy for the conventional TD player, and the game pretty much plays itself after a certain point. 3/5
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odd. my cannons are taking care of the enemy and then as freeze wears off they simply ignore the enemy and let him pass through unmolested
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great game but AI needs to be able to be set per tower...please, letting viable targets go? even when they threaten to hit? 3/5 for now
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For negative money....click on a tower to buildthen click on existing tower and upgrade till you have very little money....then build the tower. This trick will get you negative money but it is useful for last resort or last waves. I got this from www.kongregatekracked.com. Cheers. I got 552,754 points BTW
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353,804 on the first level (Hardcore). 1 Frost Tower again: LV: 19, Damage: 9112, 7 out of 20 lives. Didn't think that I could do this with just one tower. I added a fully upgraded Shock Tower and almost fully upgraded Flame Tower during Wave 50. Honestly, I don't think that they were even necessary. I mainly just did it to increase my score via achievements. That definitely brings a point up to revamp the game mechanics so things like this does not happen. Also, I'm not quite entirely sure on how this point system works. I mean, I virtually did the exact same thing (except for the additional towers) and got ~200,000 less.
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one thing that needs changed would be effecting how the guns aim... they always at at the first target and keep aiming at that one till it's destroyed... frost and shock should aim at the target that's in the lead (switching if one moves past that one) fire towers should be fire, flame, and cannon should be aoe. poison shouldn't target something that's already poisoned. um... i think that's it.