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Gee, another generic TD game where more generic enemies wander stupidly along another generic pre-designated path being shot by the most generic turrets ever... The only inovation at all is now when my turrets get the exp to levelup, they just do, instead of me needing to spend money on them. As simple and generic as this may sound, it is sadly, the most amazing innovation to TD games I've seen sense Dungeon Defender. sooooo 3/5
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i think that [with the targeting] the shots slow down the enemy so that other enemys can over take the one being shot, though the turrets don't follow the leader.
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Enough new (to me) ideas to justify adding to the genre. RPG elements have become the new table salt -- a pinch in every game. The gold tower is nice, but does unbalance the things pretty fast.
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Targetting system is a little off Towers don't always attack the closest "enemy." And no, not just in the beginning throughout a whole wave. 3/5
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Biggest bug I can see aside from some of the targeting issues is that the sell price of towers doesn't scale with their strength
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A good new addition to the TD genre. The main thing this needs is an improved targeting system (aka attack the creep furthest along the road, not some random one). Some other things:
A little rebalancing as Yajin pointed out (different maxed out points, to make the machine gun distinguishable from a sniper, for example). The "storyline" should probably either be completely redone or eliminated, as it doesn't really add anything to the game. Might also be nice to have a sandbox or unlimited mode, too, or something else to shake things up and add a little more replay value (since getting to lvl 50 is not hard, and simply trying to get a higher score is less interesting than trying to get to a higher wave).
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The targeting system is the most annoying part of this game. It seems to arbitrarily pick an enemy to go after when the enemies in front just keep moving and get by because your towers decide not to focus on them. 4/5
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For negative money....click on a tower to buildthen click on existing tower and upgrade till you have very little money....then build the tower. This trick will get you negative money but it is useful for last resort or last waves. I got this from www.kongregatekracked.com. Cheers. I got 552,754 points BTW
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although Yajin comes off kinda harsh i think he has allot of good pointers on how to improve the quality of this game. Don't get me wrong though> this has been the first TD game i played in a king while that actually kept me entertained. I love that the towers gain EXP and levels, i love that you can upgrade the range and reload. I think this game has allot of features and work put into it that other td games Lack. great work 5/5 keep making games :}
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So, I notice some of the towers say EFFECT +X damage. Do any of the towers being close to other towers have any effects? Some of my same level same type towers randomly seem to do different damage with no discernable pattern. WTF and why isn't this explained?
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Heh, i love this game and what people say about the frost towers is true...but! Flame towers own. When flame towers stack the burn damage, resulting in 40000 damage/s, you've won xD
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i make 15 or so sniper towers and 2 frost towers. Then I save up for a fire tower, put in the very middle, and raise the range to 255 or so. Then i max the fire rate, and it pwnz!!!! put in 2 more when you can and line the map with shock towers after that. At the final bosses, I piled on 1,400,000 fire damage per second!!!
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LOve it eat it sleep with it and do it.................. with a girl............. or on a girl........except eating that just not right........ LOL
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Fujitsu Defender is off to a good start but it's horribly balanced, much too long and, ultimately, boring. The fact that all the weapons hit the same "8 reload" cap is also pretty ridiculous... considering this means you can upgrade a Sniper Tower *FAR* more than you can a Machine Gun. It seems like the foundation for a decent game is there but the developer simply has no grasp of how to balance things, once the core mechanics are in place.
And, yes, winning with a single Frost Tower (and a few dozen Gold towers) is pretty ridiculous. :P
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the towers choose targets based on which enemy was released first instead of which enemy has traveled the farthest distance, so if enemies are slowed using frost towers dont shoot at the enemy that is first in line. espescially annoying when an enemy who is 5th in line escapes the slow, and leaks since the towers have to kill the other 4 enemies before killing the leak.
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here's what to do...for those of you who haven't heard...1 (ONE) frost tower, strageically place, upgrade reload to full...you cannot lose...lol...then start buying golden towers just for fun ^_^