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@NickRock50: You can turn off Autopause in the Settings panel. @those who minused him: stupid of you, who know better and should help instead.
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Really needs actual zone progression when game is "paused and frozen in time," (when you're in another window.) It basically takes away the point of auto-advance.
Hi, auto pause is left enabled by default as the browser restricts the game from running while unfocused. You can disable auto pause (via the settings panel), and move the game to its own tab such that it is visible on your window, which allows the browser to run it at normal speed. Sorry for the trouble!
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Dude, you have no rule of threes? I would like a third class change around level 300 with 3 branching classes attached to it (pick one of three god classes for each of your heros) so we can get 3x stronger, and possibly 3x as far as we do now. ((xD Yeah that's too much to ask.))
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What I would like to suggest, is perhaps to add an upgrade, which allows Overkills to generate extra gold, depending on the factor of the overkill (with Ultra Overkill giving the highest amount of extra gold)
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Something that adds chance to find blue gems would be nice, since even with lucky charm blue gems seem to be very uncommon.
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It would help if the game paused when a cutscreen pops up, you'll loose all those auto-manual labour stuff when you kill a boss.
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Great game! Here's an idea: a 'camp before the boss' toggle button, which has the characters wait until all of their cooldowns are done and meters are full before attacking a boss. Prevents that whole 'Leroy Jeeeeenkiiiiins' thing that they tend to do. A lot. Like, all the time. :facepalm:
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after beating the 200 boss, I enjoyed the game and can't wait for more goals. (maybe 300-1000 bosses?) The balance seems decent. I beat the 200 boss without much trouble after about 800 green gems. (200 for damage buff and 600 spent on everything else after ascending) Hopefully there's more goals in the future because after beating 200 there's no reason to continue for me and it didn't take that long to get there.
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the auto save function doesnt seem to work..twice now ive come back to this game only to find my progress has been wiped back to the last time i manually saved it..i enjoy playing this game but this is the kind of thing that will keep players like myself from coming back to play more
This might be due to a few reasons - your computer might not be compatible with indexedDB which the game uses to save your progress. You can try updating your browser or switching to another one - and use the cloud save (found in the settings) to save your game to the cloud before you close the game. If you need me to restore your lost progress, or need more info, feel free to PM me. Sorry to hear about your lost save :(
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After few upgrades there is no point in spend your greens gems in crosworlds upgrades... You get more bonus keeping it...
Tip: The bonuses from the guardian are actually multiplicative with your enchanted gems, so you actually get better improvements by trying to keep them balanced. :)
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Nice game, (4/5) so far... only problem: i'm getting an "out of memory.... WebGL"-error at least twice per day. any solutions for that?
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After 30 ascensions, something I find very annoying is either leveling a skill up one by one or by max. Can you set an option for 5?
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General tips: if your stat increases aren't doing anything to help, take a closer look at what abilities you could be increasing, or if your team member needs a class upgrade. If abilities cost too much MP to use, consider downgrading them, as the higher levels of active abilities have diminishing returns, while many passives improve exponentially.
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It feels like my Mage never has enough mana. I pump up as much MP regen as possible but maybe the heal cost is just a little too high?
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weird thing i just noticed. in the stats section of the game it says i have 17 ascensions, but in the highscores section of this page it has me at 27.
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You should really be stronger at the start of the game with enchanted gems. I'm currently on my 24th ascension and the start of the game is always a drag as you don't have money to afford anything and your characters power is miniscule. Bloodstone doesn't really hold effect either as you can't "overkill" very well at that stage.
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Hi, when buying with ctrl, sometimes the game freeze and a message appear: ""Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings""
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I experienced out of memory issue twice today. It happened when I tried to open "info" menu after playing a while. Hope this helps.
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Out of memory issue is usually caused by memory leak. Try look into your codes where you instantiate object and keep pointer for reference. It's not about open several tabs or not enough memory allocated by WebGL
Hi, did you experience it while the game is loading or while running? If it is happening while the game is running, I have gotten some reports that Ctrl+ Click enhancements have been causing this, which I will fix in the next update. However, if you experience it while the game is starting up, it is likely caused by the browser parsing code, which cannot be prevented. Read more here: http://docs.unity3d.com/Manual/webgl-memory.html (Currently the game does very few instantiation and uses object pooling so if memory leak is occuring while the game is actually running, it may be due to other issues, but of course if you have more more details about when and how that happens, it can help). I'll edit my previous comments to be clearer.
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Day 722: The Warlock is still lying down on the floor, and watched me and my teammates die repeatedly. I can see the smirk off his mask, why wont he help us fight?
Hi, if you are experiencing this while loading, try closing some tabs or restarting your browser, open the game, then open your tabs. This is happening because WebGL has memory constraints and the browser needs to allocate X amount of memory to the game, otherwise it will be unable to run.
If you are experiencing it while the game has already loaded, it would help me if you have more details on how to reproduce it.
Hi, if you are experiencing this while loading, try closing some tabs or restarting your browser, open the game, then open your tabs. This is happening because WebGL has memory constraints and the browser needs to allocate X amount of memory to the game, otherwise it will be unable to run.
If you are experiencing it while the game has already loaded, it would help me if you have more details on how to reproduce it.
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As soon as the game loses focus, kills still generate gold and xp, but stop counting towards your kill count to clear a zone. This effectively means that you have to sit and watch the action while levelling, and can only leave it to its own devices whilst farming
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I personally have really enjoyed this game its really just something i do in my spare time but i enjoy it and i think that for an idle game it has a good story line as i am posting this i am level 50 but i have a feeling i will make it to lvl 500 ;D
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Since the exp and gold giving achievements are somewhat useless to most of us, how about making them give a perma base buff to your gold or exp? An extra thousand or ten would really speed up the early game.
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quote by potatoyep: Its way to laggy in the higher areas because all my spells and shit are getting casted and its like to much!=. end quote.
DUDE, your computer is a potato, buy a new one.
HELL your are even a potato!
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good job! you are listening and that is very good! Now what does the shift clicking a skill do? it looks like it locks skill (skill icon gets a little smaller). Does this stop the skill from auto casting or change the order of skill casting somehow? (kind of like realm grinder, where you can set priority sequence for skills to cast when you want them to, regardless if your magic is full, but you dont want skill to cast yet until another one does first.
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One of the major issues I have with the game is leveling up skills whenever I ascend. It would be nice to have an auto level option.
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"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings".
Hi I'm sorry about this but there is no real way around this as the issue is quite tricky. Less memory cannot be allocated as the game might run out of memory halfway. WebGL have some serious memory constraints around so we are working on optimising as much as possible (but this is non-trivial work and is really just problematic) and so this will take some time. Reducing your number of tabs, or simply restarting your browser, load the game, then open your other tabs may help. If you experience this after the game is loaded, it may be due to something else, if so, do PM me when it occured and if you can reproduce it.
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Spending money on Tap Dmg and Tap Heal seems wasted... with lvl 1 tap dmg i did ~5,8m dmg, lvled it up 75 ! lvl and got not even 500k dmg
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Game not working:Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings. Developer-Fix it
Hi I'm sorry about this but there is no real way around this as the issue is quite tricky. Less memory cannot be allocated as the game might run out of memory halfway. WebGL have some serious memory constraints around so we are working on optimising as much as possible (but this is non-trivial work and is really just problematic) and so this will take some time. Reducing your number of tabs, or simply restarting your browser, load the game, then open your other tabs may help. If you experience this after the game is loaded, it may be due to something else, if so, do PM me when it occured and if you can reproduce it.