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Unity problem occurs on firefox, on chrome it works. But i have a lag issue when i use chrome, so i would preffer to use firefox if you are able to correct the issue.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: too much recursion
Hi, where did this error occur? If it occured during the game, more info on how to reproduce it (eg you bought something? clicked a button? etc) might help.
Hi, I am paying attention. Note that this may or may not occur depending on an individual's browser. Short answer is that you can close some tabs, or close the entire browser, load the game, then open your other tabs. This also depends if you are facing this while the game is loading (not seen main menu), or after the game loads (already inside the game). If it's the first case, it's because your browser has to give it enough memory to load the game (which can go up to GBs as it needs to parse code and is unpreventable, read more here: http://docs.unity3d.com/Manual/webgl-memory.html). After which though, the game does not consume more than 256MB, a maximum limit set to prevent it from eating up your browser memory.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@
Little bit hard, if you played for some weeks now and lost everything :(
Hi, can you refresh to v0.80.1 ? If you are still facing the uncaught exception error on the latest vers, can you pm me on how to reproduce it? On the other hand, did you lose your savefile? I hope that's not the case, but if it is, I can offer to help restore your savefile.
Hi, if you are facing this while loading the game (you did not see the main menu), the short answer is you can try closing some tabs, or close your entire browser, open the game, then open your other tabs. If you are facing this while the game is already running (eg you already saw the main menu, started the game and played), then that's a separate issue.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@blob:http://game262775.konggames.com/76503a5e-7aa8-437c-a4d9-11279008f712:1:22973
stackTrace@blob:http://game262775.konggames.com/76503a5e-7aa8-437c-a4d9-11279008f712:1:23156
abort@blob:http://game262775.konggames.com/76503a5e-7aa8-437c-a4d9-11279008f712:37:51333
_abort@blob:http://game262775.konggames.com/76503a5e-7aa8-437c-a4d9-11279008f712:1:193905
UXr@blob:http://game262775.konggames.com/8ac1f473-e026-4aae-b9ff-dd2e55c221c6:30:1
cWr@blob:http://game262775.konggames.com/8ac1f473-e026-4aae-b9ff-dd2e55c221c6:30:1
yD@blob:http://game262775.konggames.com/8ac1f473-e026-4aae-b9ff-dd2e55c221c6:25:1
AXd@blob:http://game262775.konggames.com/8ac1f473-e026-4aae-b9ff-dd2e55c221c6:22:1
.func@blob:http://game262775.konggames.com/76503a5e-7aa8-437c-a4d9-11279008f712:1:30159
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Anyone know what I need to do to fix this issue? I love this game, but as of today, no matter how many times I refresh or come back, I keep getting this error message. Anyone know what to do to continue playing? Or did a rare corruption occur and I have to clear my cookies? (Post 1)
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When are we going to see some new content? Really trying to hold out on this game....but the wait is getting too long. I mean progress is already horrendously slow in this game, and whatever player base you built up is going to slowly vanish as there is zero reason to keep playing right now. Even with a new content update coming soon, you also mentioned it being the last update to this game? Are you going to abandon this game after that? Is there any reason for us to stick around at all?
Hi, yes I do not intend to add much past 200 as the game ends there and the final update is meant to add the next guardian to help with gem gains in late game and also add a conclusion to the storyline at 200.
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It kills me I couldn't save the Warlock. I had planned on spending the 30 green gems even though I only had 60 because I wanted him to live his life. Also, screw the Grandmaster.
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#AwwMan. Was having a great time playing this game for the last few days, shame it ends early around level 200. But I get it since it's a 1 man work. Hope to see more of it soon! c:
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I have gotten far into the game, could you add a way to bring the warlock back? I have 37 enchanted gems (At the moment of posting this comment) and i would really love to have him back and save him.
Hi, sorry about the late comment. I will be pushing out one (possible final) update to include the next guardian. Sorry that I haven't updated the game in awhile as I really want this update to be complete with the things that I want it to have before releasing it. I was going to split the content into two updates, since I needed some time to work on it, but in the end I may be putting them in a single update, which is why it's taking awhile. Again, sorry for the wait!
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When is more stuff going to be added to the game? Like more guardians, maybe something to do with the warlock and such
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The save feature doesn't seem to work - I saved several times before I closed the browser yesterday, but today, all my saves are from July 2 - two weeks old...
Hi, the game uses indexedDB to save the game. It could be that your browser may not be incompatible with it. You can try updating to the latest browser. If this does not work, you can try using the manual save button in the game settings to save your progress before closing it.
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This game is AWESOME 5/5 its been months (literally) since i got so addicted to an idle game here again, PLEASE continue working in this game :)
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Making it so that setting the purchase amount to x10 x50 x100 etc.. would even out the amounts purchased to the next multiple would be a nice touch.
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This game has consumed me, over the past week I've spent over 50 hours playing, I haven't eaten in two days, lay enchanted gems on my grave.
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I personally disagree with @inthrees. I like it the way it is on the EXP screen. Because in my mind the order is Paladin, Mage, Ninja. And on the XP screen I like to level up there skills in that order . That is the order the buttons are in. And on the main screen.. I look at it as Paladin's in front to Protect.. so he needs to be on the right.. then Mage then Ninja. Although technically Ninja should be in the middle.. mage in far back. I know that's has nothing to do with anything. But that's how I see it ;)
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Hmm... Nice game.
Leaves game for 20 years.
I'm bored, let's visit some nostalgic games.
Let's see... (INFINITE AMOUNT OF MONEY)
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the yeti should leave blue gems on the 1st run and the second run meaning first 100 levels and next 100 levels and not just once per ascension.
Hi, a higher leveled yeti always drops gems if you have not killed it before. Therefore, a level 180 yeti will drop gems even if you have killed the level 80 one. Can you confirm this is not happening for you?
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This is very minor, but has jumped out (and minorly irritated me) enough times that I want to suggest... on the main battle screen, the order of characters is ninja, wizard, paladin. On the experience assigning screen, it's reversed. Change it on the xp screen to ninja, wizard, paladin. =P
Ah I see. I ordered the buttons left to right in the skills screen since that was the order you unlock the characters. I'm okay with changing the button order but at this point I'm going to need more input on what everyone's preferences are - the thing that worries me most is if enough people prefer the current way of displaying, after a change, they would now feel that it is out of place. So it's a bit of a conflicting decision here.
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The gem drop rate doesn't seem to work (if one stays at a boss for a few min, no additional drops seem to happen even though there is a number of gems in the stats block)
Hi, the game's changelog is actually in the bottom of the information panel (press 'A' and in the row of buttons on the left, there's a blue button that has an 'i'). :)
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K beat the game i like there is an ending. BUT i wanted more to play/do. Yes please add to the game to make it last longer.
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I really like the structure of this game. a nice blend of some existing clicker game mechanics, paired with certain aspects of a traditional RPG. The idea of using auto-casting buffs in conjunction with active cooldowns is a nice touch to merge the necessity of both active and passive play. having some zones with debuffs is a GREAT idea. Fun graphics, and silly banter between characters adds your personal touch.
The only drawback i see is the lack of content after zone 200. since this game was released only a month ago, i assume that content is being developed. I look forward to play through it. Nice Work :)