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With all the bought and skills purchased, there's a huge wall about 220-250. Really needs new content, or at least new upgrades.
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Not sure what idle games you have played before dev, but the current game is only good for 2-3 days, then you run out of stuff to do other than the infinite buildup, would be nice with a way to increase your gem per boss as the Thief only increases the chance to get gems from a boss kill, not the amount.
I think the game is in need of more classes and more class advances.
Suggestion: Add more classes to unlock the higher you get, but only allow 3 total slots of heroes, so you swap heroes in and out depending on which heroes you want to use, would add a lot of more motivation to keep playing and would also be fun to discover more classes.
Suggestion: Add a gem upgrade to increase gem per boss
Suggestion: Add a gem upgrade to increase boss drop-chance
Suggestion: Add more class advancements
Suggestion: Remove or change the useless gem upgrades such as the tap ones and the Blacksmith.
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Error: Permission denied to access property "href" what is this
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The game continue lost progress after last update, even using backup ... very bad. 2 ascending at level 195 lost -.-"
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Just a tought, isn't there a point where upgrading the bloodstone is useless because the limit is the attack speed of the warrior?
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Maybe a skill organizer? There are a lot of skills and to be honest I don't want to memorize them by who they are with XD Maybe just something like a blue tinit around a skill for the Wizard?
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What about adding some class challenge when you beat the actual last boss ? Like a corrupted war master who fight you like the grampa and then allow you to do runs with only your war. It could unlock perma bonus on war or unlock new class evolve for the normal runs.
Then having priest challenge 50/100 level later and so on.
Anyway great game but sad you "finish" it that fast, gj man ;)
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I hate that everytime i get on a different computer the playfab save never works right so i have to waste so much time:/
Are you clicking the upload to cloud button and saw the message 'data uploaded to cloud' before closing the game? Are you able to connect and see your cloud files via the Cloud Download page on your other computer? Would like to know where it did not work or what did not work - was there a save, but was it not the latest one or was there no save at all, etc
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something weird is happening. opening up the skill window causes the game to think I opened another window entirely. I can't select a chunk of the skills because the 'frozen in time' window takes precedence, despite being underneath.
If your browser is restricting the game from running in another tab (unfocused), you can either leave the game visible in the corner of the screen (giving it its own tab) or turning on auto pause to give progress while away. I will see if I can improve the auto pause/offline system to be better but this is a very hard thing to do as the browser is restricting the game when it is in another tab and makes it much harder for me to 'simulate' your progress while the window is unfocused. Sorry about that
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could you have a slight speed increase for the number of green gems found? Something to make the grinding a little easier. It still takes time to progress through the first 200 levels, even with 1000 green gems. Something to make that quicker would be nice. Another option would be to not wait for the item drops or gold to be collected before new creatures appear?
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tap damage and tap heal upgrades are stupid. near level 50 they cost like 10Qa and give like +133 damage! that is stupid. I like the tap critical % and tap critical damage bonus upgrades though!
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@lvl 200 I was with the little icon saying that I get 40% more chances to get gems. Got no gem after beating 200 but the icon dissapeared. @205 no gem and the icon appears saying 20%
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I would like to add my voice to those calling for a continuation of the game's content. I've enjoyed it as a nice variant on the idle adventurer idea and would love to see more.
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The game needs an upgrade autobuy that buys all available upgrades/enhancements/skills that cost less than 1% of your current coins/exp. Possible make it cost 100 gems or have it unlocked at ascension 10 if you don't want people to have it too early. That would solve the problem of ascensions needing you to keep checking and buying.
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Enjoying the game but a couple suggestions,
1:The Lucky Charm - should be sold in the Hidden shop for those that goofed up the chance to get it.
2: Hidden shop should have an upgrade to lower the amount of fights on normal Monsters it takes to get tot he next level. First level would lower it to 9 per, then 8 ect to a max of 5 Mobs per level. These upgrades should be fairly expensive. But will speed up the very late game grind.
3: Hidden Gems shop should have an option to reset upgrades. Reset on both the Green and Hidden Gemshop/Ascension shop should be a flat fee for resetting spent gems and not a % rate. 60% makes it so no one will ever use as you just lost 40% of your progress. The current system is way to unforgiving for making changes.
Just my thoughts. Love the game. Pumped to see how it progresses.
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It would be cool if the skills said (Active) or (Passive) next to the name. I know it seems kind of useless, but the clarity would be appreciated.