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Are characters broken? ive had this feeling my priest and thief aren't doing any dmg, the health on monsters only go down when my warrior attacks, and this really set me off when i got to lvl 100 i was fighting the fire wizard or w/e and he killed my warrior but didnt kill my priest or thief and my warrior could auto revive however when my warrior was dead the boss wasnt receiving any dmg from thief or priest. Not sure how the dmg from them is used but some info on this would be great.
Hi, it sounds like your priest/thief's damage may be lower than the monster's defense (check the monster's defense by rolling over it). Certain bosses at Level 100 and above will have defense, reducing the damage of your characters. If your characters have less damage than the monster's defense, they will not do any damage. Are there any damage numbers appearing over the monster coming from the priest/ thief's attacks?
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Okay so I lost my safe files, not even the autosave worked. I played on firefox for several hours so autosave not having at least one save is a big issue.
Hi I have no idea why you lost your save files but some possible reasons are you are using Firefox and it is not updated or you are using Ubuntu or any other OS other than Windows/OS X. Please try updating your browser but if that doesn't work the developer is working hard on cloud saves now to prevent this from happening in the future! Sorry for the trouble. Alternatively, you can play on the more stable web player platform instead: http://bit.ly/20ZVTl4.
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How does 2x + 100% = 3x? In math if you take a base number and add 100% to it it would become 2x; however, upon another +100% to that you would then have 4x not 3x. I think you should rephrase the tool tips or fix the increments.
Hi, I definitely understand where you are going. I use percentages for anything that is additive, and "x" for anything multiplicative. For example, in the Genie Lamp upgrade, the description says +10% all the time when you upgrade from 1.0 -> 1.1 -> 1.2 -> 1.3. For the gem upgrades, I decided to use the same phrasing, but I guess it causes confusion as it gives the impression it may go from 1.0 -> 2.0 -> 4.0. If you or anyone has a way to phrase it better I would gladly implement the descriptions better. :) Thanks for the feedback btw, appreciate it.
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All I see is a black screen with loading bars. It went aqua for a second and I got excited, then back to black again. Amy Winehouse would be proud.
Lol that made me chuckle xD. On a serious note, try this: Right click the black screen, then press forward. It may not work for everyone or if the game is seriously loading, but since you saw the screen went aqua, there's a good chance the game may have loaded. Hope this helps!
Hi, it disappears when you have capped it out and maxed it. If it helps, I can change it in the next update so it always shows, but is greyed out when maxed and shows "Maxed" on rollover.
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The more I play the more I realise this game is fantastic. You allow for idle and active play and there is a heap of stuff to do. I love the fact that if I want I can speed up the cooldown of the spells with my mouse, AND pick up coins actively for extra money. I'm only a few hours in but the game is making sense and I'm enjoying the big amount of effort the dev has obviously put in. This game is awesome so far and there is so much for me to unlock (awesome different currencies with exp and cash and diamonds). Good stuff.
Your comment just made my day! Thanks for such a kind and motivating comment :) It's been a pretty rough start, so I truly appreciate comments like these.
Hi for those who are still losing their save files, you might have your cookies disabled, you need to enable that for saves to work. Or you might be using Firefox version lower than 42.0, or Safari. If you do not want to enable cookies, you can save to the cloud instead. Go to settings -> Press Save to PlayFab before you close the game. You can see screenshot for more info: http://bit.ly/1TV26zT. Alternatively, you can play on Web Player instead (cross platform cloud saving is being worked on right now): http://bit.ly/20ZVTl4Y. If you want a more detailed explanation, please refer to: https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
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It would be nice if there was a visual difference in sprite when I enhance my warriors gear. Otherwise great game. Still very early on, but I can see myself enjoying this one.
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@YYZ133 at some point when i was life leeching, it gave me the impression that the leech was added as some regen effect, turn out that my power was to low comparatively to my actual regen and that it didn't seemed to be added instantaneously. So.. my bad.
Hi I have no idea why you lost your save files but some possible reasons are you are using Firefox and it is not updated or you are using Ubuntu or any other OS other than Windows/OS X. Please try updating your browser but if that doesn't work the developer is working hard on cloud saves now to prevent this from happening in the future! Sorry for the trouble. Alternatively, you can play on the more stable web player platform instead: http://bit.ly/20ZVTl4.
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As a sidebar comment to my last one: If there isn't an indicator for idle already, a perfect solution would be to have a "buff" that tells you are active, and has a countdown with how much time remains until you are "idle", and when you become idle, the buff switches out for the indefinite idle buff, until you tap/whatever else may interrupt idle mode. Post prestige, you got another star, this is definitely the makings of something awesome. 5/5, and can't wait to see what gets added to this.
Hello! If you do not tap for 5 seconds, a popup saying "Idle Mode On" is shown, and if you upgraded Idle Gold, the gold text in the upper left corner turns yellow (from white). If you upgraded idle EXP, the EXP text turns yellow (from white), signifying the increase in gains for those respective currencies.
I have updated the game to v0.66.9, which increases the duration of the popup since it was easily missed, and also changed it to have a blue colour as opposed to the normal white. Hope this enhances your game experience! Edit: Oh and thanks for the kind comment as well!
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Is there any kind of indicator that shows when you are "idle"? Cuz I dumped a few gems in to idle gold income, and I have absolutely no idea if I'm getting it or not, and what all is/would be interrupting it other than clicks, if anything. Also, how long do you not have to do the aforementioned stuff before you are considered "idle"?
Hi I have no idea why you lost your save files but some possible reasons are you are using Firefox and it is not updated or you are using Ubuntu or any other OS other than Windows/OS X. Please try updating your browser but if that doesn't work the developer is working hard on cloud saves now to prevent this from happening in the future! Sorry for the trouble. Alternatively, you can play on the more stable web player platform instead: http://bit.ly/20ZVTl4.
Hi, sorry I don't quite understand. When you successfully life leech a monster, a green number appears over your hero to show how much HP was leeched. Are you observing a different effect?
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@YYZ I may have found the problem.... I turned off particles to lower cpu usage and now that I've turned it back on, they are doing damage again
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@YYZ He isn't 1 shotting them all, they are doing the animations, just the only damage going through is from the warrior for some reason
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Would be nice to have some upgrade for the tap damage because as it is it become irrelevant after level 40 or something.
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I would like an option either in the shop or in the option panel to reduce the time between spawn of monster which is around 2 seconds now. If i kill a monster in 1 second, it reduce considerably the amount i can win in an hour to have a respawn of 2 seconds.
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There a strange bug with boss attack speed, farmed up 65 boss and for some reason all other boss become crazy fast, couldn't even not farm boss 50. refrsh browser fixed it
Hmm, I'm not seeing this happening and not quite sure if I intepreted 'hit by any mobs' correctly. If you don't mind including some details, you could message me a screenshot or file a bug report with attached screenshot or a detail of your warrior's stats, when this occured, if the enemy moves at all but deals no damage, or if the enemy moves and the damage numbers appear, but your characters' HP remains the same. It might occur if your defense is too high but the damage numbers should always still indicate damage (unless you hid it in the options) and the enemy should still move and attack :O It would help to know your HP regen, max HP, defense and as compared to the enemy damage to see if this is a bug or just your character being Overpowered :)
Is your warrior 1 shotting the monster? Do they literally do no damage when their projectiles hit the enemy (any damage numbers?) or are they just completely not shooting at all and standing there without any projectiles being fired? If the warrior is killing the enemy too quickly the other characters may not have time to react and shoot.
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I just did a little test. The amount of gold and XP you get while away with the auto pause on isn't even close to what you get with it active. At least not for bosses. I'm stuck at boss 55 atm, so I decided to test. It takes about 23 seconds to kill him and I get 2,206 exp and 911k gold. i then timed it, so after pausing the game for a full 30 seconds I got 71 exp and 149k gold. It's better to leave this game in it's own window, that doesn't seem to slow it down like when it's in another tab, so you can get your full rewards.
Generally it is better to leave the game open in a small part of your screen as calculations in offline progress rewards are usually less and cannot accurately simulate the actual combat system while active, which is why auto pause is disabled by default. However, revamping the offline progress is something on my to do list, to solve the issue in the long run.
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For English is not good people, please in a bulleted list like the main points of the important part of a long conversation.
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Lolz...feel kind of like an ass. Got all the way to level 100 before I realized you have to click the button to the left of the skills window to advance your class. I was totally waiting for it to happen via storyline...Pretty decent game, thus far. I'm just about to pass 100 for the first go, and you guys have got 4/5 stars for general awesomeness. Good job :D
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I guess another way to deal with resurrect is just have it be a global buff with duration that lasts the recast time and let it stack once. Is this how it works now? no way to tell. Give the party members a cross/whatever icon when the buff is up. Again, really nice game.
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Autocast on skills like resurrect are worse than merely useless, as they just cast without any context to what is happening, like a party member dies. Please only auto cast skills when needed please! Great game!
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One of the achievements is to kill 10 million monsters. Unless there's a multi-kill feature I haven't seen, no one will ever get it, so you're just locking a 20% gold gain bonus in front of us for no reason, and making it impossible to 100% the game
Sorry about that, I'm still balancing the late game, I will likely rebalance the achievements since I agree, the numbers look way too high! I wouldn't mind if some numbers/rewards for those achievements are suggested. As long as they aren't too easy I really am open to suggestions :)
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in "offline" mode, it doesn't grind the wave you are currently on, so i basically can't farm bosses for xp while i am trying to use my laptop to watch anime, which is a bit of a pain :c for the most part though it is pretty interesting so far :3
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There was definitely a glitch causing enemies to attack faster. Reloading fixed it. I noticed it after I killed the clone-rogue in the caves.
Thanks for providing the info, a few people have pointed this out but I have been unable to determine the cause. I will check out if the rogue-clone causes it. Would appreciate more details if anybody has any.