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3/5, Good idea, but poorly done. If you spend more time in creating more balanced gameplay and a better shop, this could be something promising...
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I think speed is the best strategy. You can fly very high once you have rockets and then alternate gently between building up speed and gliding forward on the way down.
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@ thorvindr I always thought it was more realistic this way, on account of paper weighing being light and paper airplanes having a poor life to drag ratio.
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4 Stars. Would be 5 if the physics were right. Going fast enough downward should make you able to pull up and regain some altitude.
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Beat impossible at 55 days. At the end i was getting 6500 -7800 a turn and had bougt tier 3 plane, but i never got the upgraded rocket boosters
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you have to be careful on what to buy in impossible because the prices dont go up linearly, they go up exponentially so there is only a window of time during which success is possible. Unless of course you have the patience to earn 1000 at a time till you get 100k
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ok, but could use a bit of tweaking with progression...started off pretty slow, and then suddenly flew by in just a few turns going from <1000 per flight to ~50k
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you obviously don't understand the meaning of velocity, it should be speed, also, the game should "remember" what you've already bought....