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whats the point of buying soldiers and building an army when they dint even shoot down the aliens? I still have to do all the work manually.
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this game is crap ... export / import does not work ... contents of 9 kb .sav file are: undefined [literally, 9 characters]... tried to import that, it do not work
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There needs to be a toggle between 1x 5x and 10x of something with a cost update so we can bulk buy without having to guess at the cost growth.
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Oh man, I haven't seen this game in a while. I remember going to the second universe or something when I quit. I was pretty far in.
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I remember following this as it was updated a long time ago o_0
Remember you said you would update less after 1.0 and you never updated it xD
But omg i loved this game much more than shonen idle
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I used to love this game. Its a decent improvement. Only thing that I don't like? The fact that mouse keys are not reconized by the game. Makes me completly ignore the mothership. Any plans on adding that to the game?
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PUT supply drop timer underneath mothership counter on main screen! Why do we need to open stats screen just to see supply drop timer!?
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NVm, i tested it. it does add the number of aliens killed to the bazooka's total rps but not the bazooka's unit rps. the research is pretty useless. not worth it all
We are currently changing those researches to be more consistent with the new balance and use those kind of researches in other way to keep the researches more stable. Thanks for the feedback! (edit. researches changed on patch v1.1.1)
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Heh - finally got AHK to work with this (not really much help tbh and only works meaningfully with the Mothership) - that was some nice crafty detection code in there Zaloran :)
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Good to see a Dev so involved in what we have to say! I'm just sitting here moving my mouse around, and thinking "could the hitboxes on the aliens be a little more forgiving?" Then I think "What if they introduce a Space Invaders style upgradable hero instead!?" I think this could be another huge element to the game, but I also know this would take a lot of work. Just would be nice to associate some sort of sprite, maybe a teen with attitude, to my mindless mouse wiggling (which my wife looks at me funny for doing for hours... she doesn't understand.)
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I see achievements appear at the bottom to show you that you unlocked them and that there is a "trophy" icon in the top right corner, but it doesn't click. Also, a brief description of what the supply boxes do would be nice. I clicked one and it darkened the sky but I had no clue what it did.
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If you hover over your army, you see the amount of rps without the bonus through ranks.
The research Preposterous Speed doubles the xp per second, but on the icon of it it says +250%.
No offline gains. I am at rank 5 now and it takes for hours of open game tab to get new upgrades because of either missing offline gains, or stronger bonusses from advanced research for army types.
(I really like this game, so thanks for relunching it without unity :) :) )
Thanks for the feedback and the kind words! About the sprites, some of them still reflect the old balance. We will try to fix them as soon as possible. (Offline is coming really soon)
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I did enjoy this game years ago, and am excited for this "rework." Once this is polished up, I could see it going freemium mobile. Some suggestions I have: A notification that tells you when you have enough Resources and Research Points to buy research. Maybe change the abbreviations for research points (RP) and resources per second (RPS) to not be so similar. Could be confusing for new players. Maybe call them Research & Development Points (RDP) and Income Per Second (IPS). Choose whichever synonyms you like! Offline gains should also be a a part of research... make us work for it! Regardless, this is an oddly addicting not so idle game. I look forward to seeing where this goes.
Sorry to hear that. Browsers force us to use localstorage to save data on the computer and sometimes it may happen. For that reason we have an 'Export button' on the menu so you can save it on a file on your hard drive in case this happens.
Since the game have been done from scratch (except sprites) it would be a long list, but the most important changes shouldn't take that much. We have change the researches so it doen't sink your game if you buy it at the wrong time. So the labels on researches doesn't mean anything anymore. We have also change the whole balance of the game, not only the price and rps from the troops but also changing most of the researches. The prestige now works diferent and is layered into 2 different ways of prestiging. Via rank or BTTF. You can do both and is recommended to do BTTF first since ranking up will take your RP. Filcher have a new behaviour and now it will take your rps and earn resources based on a 150% of your rps. Click it to get the bonus or it will go away with your resources. I think those are the major changes, I may have missed something but basically the whole game works different.
That alien is called 'Filcher'. It steals your rps and earn resources for 150% of your rps. Click on it to kill it and get the resources shown. If you wait too much, the filcher will run away with the resources.
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Game doesnt progress when in a different tab and is very slow if im playing another game and its running on the other monitor
Hi Xylicrystal! Unfortunately, even though it looks like the same game, There are so many internal differences that we have been unable to make the old saves compatible.
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what's the better reset, back to the future or rank up? I have been grinding for a couple days now and I do not want to f**k up the reset. suggestions?
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There definitely needs to be a way to hide the bottom troops, or to turn the sprite animation off, both seem to be killing my FPS
We've posted in the forum explaining the reasons for reworking the game. Thank you!
EDIT: Changed "relaunch" to "rework" to better express the new status of the game.
Hello! As many of you know, the previous version of the game was made in Unity. That means that nowadays nobody could play it, so we decided to rewrite the game from scratch, changing many gameplay elements in the process. That's why we've put it in beta, so you can help us balance it as best we can before releasing it officially.
We've posted in the forum explaining the reasons for reworking the game. Thank you!
EDIT: Changed "relaunch" to "rework" to better express the new status of the game.