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I would like some consistency on movement. After each battle it seemed as if I moved at different speeds. I'm assuming it's based off latency just kinda disorienting.
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Just noticing in the Vanaheimr Rift number of kills for brittle skeletons, animated undead and skeleton warriors doesn't appear
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Fun game, nice concept, but having to grind racoons for an hour to progress to the next area makes it really boring. Had to grind to lvl 8 and buy almost all gear from shop before having even a chance at the cave with bats and rats. Grinded the cave for another hour so I could move to the outskirts of the village, grinded there for an hour....like it's just the same thing over and over again. There's no point in exploring because any other area is way too hard to get through unless you grind forever first. More townspeople would be nice, with a bit more variety for quests, some quests could maybe give more exp or gold to help alleviate the grind.
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I noticed everytime I teleport to the waypoint I end up talking to the healer. Not sure if this was intentional or not.
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The click to move is atrocious, and within a minute of the game I found myself in an endless looping conversation with an NPC because the pathing kept trying to jam me into him even upon exiting. Also, I can see no reason why you would include W/S without A/D for keyboard movement aside from wanting to intentionally frustrate the player.
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healing and chugging potions are a bit too slow, especially having to perform all those actions one at a time. wish there was a way to speed up post fight healing and mana refill.
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Sometimes major lag occurs in attack screen. I can click a couple of times before any text appears. Rather annoying. Also, I think there is too much of a grind around level 16 to 20. There mobs on the next section are level 18-22 and there just seems to be a little bit too much of a difference.
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If you're not able to handle the cave, you should look into your character sheet to allocate stats and your skills page to add skill points.
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any chance you can add a world map which tells you which entrance leads to which exit after you been there? having to remember which entrance exits to where is giving me a headache...
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Ok, so I need to kill about 100 racoons before I am strong enough to try another quest. Why can the game not show me where they are rather than having me run around randomly?
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an enjoyable game i just wish they had more like what you have done i am looking forward to seeing this game progress. i just wish there was a little bit more you could buy in the starter zone but over then that i love it
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Could use some more zone/quest variation (mainly something for inbetween zone levels so I'm not killing raccoon and rabbits from level 1 to 7), and a way to tell what level zones are before entering them (almost got one shot by a vulture when I popped in there). Otherwise, a good early start to the game, and I look forward to seeing more classes, shops, equipment, and more later on!
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April 22, 7:45am, lots of lag. each action takes between 2 and 4 seconds to resolve, which wasn't the case before where they were between instant and 1 second delay.
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I think enemy accuracy and/or evasion needs nerfing. When a bat is taking out hundreds of your HP before you can even hit them once, there's something wrong with it.
In fact, every enemy after rabbits/raccoons is able to hit me for 30+ damage EVERY TURN, while I can hit them maybe once every 4-5 turns (and this is with 25 str, that supposedly affects my block chance and accuracy)... all while wearing the best armour I can get
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May have found a small bug. I died, and it reset my skill points (I had 4 in Sword Mastery, and it refunded me 3 points. I don't know if I was level 5 and I lost exp to put me back to lv4, but it seems unlikely, given how I only had half the bar of exp into Lv4)
Anyhow... I reassigned those 3 points, and now it's giving me 3 more SP after every battle. Not complaining, but I think that'll be a little game-breaking lol
Looking in the DB it looks like you have 4 unspent skill points, and nothing allocated, maybe you just forgot to hit confirm? looks right on my end though, file a bug report with screenshots if you can please? Thanks a bunch
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Game runs VERY slowly. Tutorial is incomplete; when I click on anything below Achievements, my browser tab says "connecting..." indefinitely. When I walked (very, very slowly) over to the farmer guy near me at game start, an interface comes up with "Task" and "Reward" inside it, but nothing below that except buttons to "accept" or "cancel". Game looks a bit promising but not playable yet with all these issues.
walking could be related to what browser you're using, maybe try another one? as for the connection issues and time to load NPCs and browser tabs, I changed servers today, so that should be a bit quicker, come give it a try and let me know! :)
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Does armor do anything? I've bought literally everything in the armor shop and feral rats still hit me for >33 while i hit it for under 20....
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Don't suppose you can give flee bonus if you just entered a much higher zone? Was in the farm looking for rabbits, poked nose into higher zone(36). noticed the level tried to leave, immediately get pounced. Attempted to flee until it chewed me to death. I just feel its kinda bad to have highish level beside starting zone that can immediately kill characters, discourages exploration.
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"You mean hotkeys for the buttons?"
Yes, I'm lazy and pressing "1" for "Attack" is better than clicking the button ;)
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Doesn't fit the screen, have to either hold down left click or try to use inverted wasd. Who uses inverted? That, among other problems, can't play this game or care to play it currently.
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First: I dislike games that dont "fit the screen' and require you to continuously scroll iup/down/left/right in order to see stats, click buttons, read bits of text etc.. stop t his madness and fix this please.
Could you send me a screenshot of where this is happening? The only scrolling I am having to do is vertical, on the stat/skills page, no horizontal at all.