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While i would love a trading system it would be WAY WAY to easy to abuse. Like Itachi said, or people just picking the biggest element starting deck, doing the quests till 150 score, trade all the money and all the cards you can spare to your main and its easy mone.
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No at the trading system! Sheesh, we really don't need it that bad. It would only lead to people farming accounts to 500 score and ending up with tons of rares on 1 account.
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I've played a lot of card games and while Elements is interesting, it's simply not balanced yet... Seems like every game I've played in the past 5 years was rushed. What gives?
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Anyone want to be able to fight and beat the Fake Gods to earn thousands of Electrum and tons of Upgraded cards? Here's a deck, unupgraded, that can do just that. It may not win much at first, but once you get the hang of it, and understand how each of the 11 Fake Gods fight, you'll start to win more, and then you can upgrade the deck and win even faster! =D http://i35.tinypic.com/2rhvd4h.jpg
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awsome, i used Blessing on a Pegasus then used Sky Dive then used Parallel Universe so it stayed at 9/? and then i used Sky Dive on the next turn and did 18 :D
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AWSOMEST GAME EVA!10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10!
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@Khadgars. You are stupid. I decided to make a new deck just to see how long it took me to do the 150 and 500 score quest. In about 2 hours give or take a few minutes, i had won 10 cards and was at 500 score collecting my quest.
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This is is horrible, what the hell? The only thing it's good at is tricking me in to thinking it's going to eventually get better, but it's ridiculous. I played for 7 hours straight and never won a single card from that slot machine crap at the end. I couldn't even get to rank 150 for that newb quest, because I was winning as many as I was losing. After checking the wiki for good beginner builds, I then progressed to around 100 before capping out due to random luck. Why make a skill based card game have such a high luck factor? Nobody wants to grind for 7 hours to complete a quest ON A CARD GAME.
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Despite a new server without fail every single game i get into glitches horribly in some way. Most common is i devour enemy monster, next turn enemy mosmter reappears and attacks or sues ability, because on his screen i never ate it.
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Devil: attack is how much damage a creature does. This can be modified by things like shields.
the "defense" is really just the creature's hp. Certain cards target creatures, such as lightning. Some cards target all creatures such as rain of fire. Gravity pull causes all creatures on the other team to attack the targeted creature
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Can anyone explain how attack and defense works? Most of the time a monster doesn't die, but occassionaly they just dissolve. If monsters don't attack each other then it just seems like a race to put out the most monsters.
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zanzarino: I am not "stealing" images from sporepedia or using any part of the spore game, the images you see in the game are made for the game by a group of artists that use spore as a TOOL. The Last time I checked the copyright belongs to the artist, not to the company that created the tool: The copyright of this game is mine and not property of Adobe, or Macromedia. Even though I did use Macromedia flash to create it.
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Nightfall doesn't stack, it would be overpowered if it did. the game is back online with a stronger server to support the rising popularity.