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You need 256 collectors for the 9th color, and 512 for the 10th color. I don't want to spend that much time on this game.
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So far the colors of the collectors I've gotten are:
Black > Red > Yellow > Green > Light Blue > Dark Blue > Purple > White
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Just why did you make the getter-combine mechanic? As there is a seperate upgrade for it as well? The reason I would want to get more getters is to pick coins up faster, this makes them go slower.... Makes the game very frustrating
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@Satyr Getters of the same color combine if they touch, making one bigger, slower getting that doubles the value of coins they pick up.
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The AI should be better for the slower ones and more random for the faster. So many times my slow ones are heading in direction X and the fast ones clear the ones directly in front of it but it turns around JUST before it gets to any mount of coins.
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I hate that the getters merge. I rather 10 small insanely fast moving objects flying around my screen than 1 slow as crap not doing anything block of blegh.
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It should be my decission, wether i want a slow collector, that has a higher count for coins, or if i want small but fast ones, that have a lower coin-count
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why is trollusque still not perma-banned... he keeps on cheating in idles, not only him but he's one of the worst x_x"
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Great concept! I would like to have the option to see the price of and buy multiple of the same item at once - I feel like you have to save for the getters, or you're almost punished as your coins/sec drop dramatically if you don't buy more than one at a time.
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so, it seems that around level 200 of an item breaks your number system. Around that point the costs of an upgrade is -2147484000 and you gain money for buying it, additionally around that level for coin cap, the max coins goes negative and you no longer can have any coins. just a bug i found, after getting one item to 200 you easily can get all items to 1k due to money ramping
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currently, this game's main hurdle to go up is getting the coins fast enough so the performance doesn't drop which leads to a cut in gold/s :D fantastic challenge xD
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Anyone saying it gets laggy should upgrade their computer. I have everything extremely high levels and its running just as smooth as when I started the game.
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Well, got bored after taking everything to level 150, no point on going any further really, interesting enough though
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I didn't mean the time speed. I mean the time step. You can have a fluid game with a value of 0.02 and a totally lagged one with 0.01
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You can change your graphic in Unity from fantastic to beautiful or good. Get rid of the lights and shadows, increase the time speed,decrease collision detections and use object pooling for the coins. The performance will be amazing.
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I think the problem with high level low performance are indeed the coins. Maybe removing the unnecesary light reflection, and making it low-poly instead of having round edges would increase quite a bit the performace.
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um. i clicked the box for like a solid minute and nothing happened.
so i looked at the upgrades and saw there was one that upgrades the chance of a coin to drop.
1%?
uh.. this is stupid. it would take almost a 100 clicks to get a coin... wtfff???????
stupid author.
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Fun game, but as others have mentioned, the lag in the later parts of the game (after 15-20 minutes of playing only) makes it completely unplayable. With some serious optimization, it could be a great idle game.
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good game but it lags out awfully later......it is unplayable later.And i love this kind of games where you can go waaaaaaaay to future :P
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Ok, I got it. Reading the instructions I know knew what to do.
But why is that even necessary? Why not start everything at 1 instead of 0 which lets it appear to be non functional?
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This game seems to not work for me.
Clicking on the box does nothing, clicking anywhere else does nothing.
What am I doing wrong?
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You could significantly boost the performance of the game by making the quadratic leap of the coins into a formula that reacts to the time elapsed since the coin was thrown; this would be rendered by the GPU, thus there would be no difference in performance between a laying coin and a flying one. You wouldn't have to calculate the trajectory of each individual coin, that is.
I also recommend you revise your probability function; you probably bring back the coins that are out-of-bands on the exterior edge. This makes the coin concentrate on the lateral edges of the box. Consider adding perhaps a mod+factor into the formula to give an illusion of fair distribution.
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so the getters merge and doing so increase the value they gain in return of losing the amount of getters on screen .. actually nice idea since to much stuff would cause lag also the coins value counts for the max count alowed from the box on screen at once also controls lag
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1) Is it max Coin Count or is it max Coin Value? Cuz it seems like a coin with 2 value is counted as 2 of the max coin count. 2) Is it on purpose that upgraded getters move slower? 3) is it on purpose that the 2nd hitter is faster than the others?