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The developer replied also. I just missed those hints. There is a unique solution. I need to commend this developer for friendliness :) Great game.
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This puzzle has 4 solutions. Each of two groups (one with 3/6, other with 4/4/6) has two different solutions. I have shown them here: https://imgur.com/a/UYo4R
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The app could really use a HUD or a UI customizer because on my samsung galaxy s6 all the buttons are so small and stick to the side of the screen that it is too hard to tap them with my finger.
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if you're going to say a level has multiple solutions, the least you can do is ACTUALLY point those out. I have yet to see a single claim like this actually be true. And if you do have an explanation or screenshots, then quadruple check it, because you're *probably* wrong.
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it's not a new thing. I've played this style of puzzle before, I forget the name but it's its own thing and not some mutation of two other puzzles.
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It looks like recent update inserted some levels in the middle so it shifted existing level numbers. Now some of the levels already solved are displayed as new and some levels I never seen before marked as solved
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In level 56, the 0 you have in the bottom right corner is impossible, it makes the 5 near it not work and mark a mistake if right clicked, please check.
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swiping across the top row with the button held down makes it incredibly easy to hit the "home" icon. which is very very much a bummer. maybe that icon should be moved up a bit?
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just started replaying it since I cleared my cookies, and it feels much better. The heart columns, which I'm fairly certain are an addition, are totally great, and much easier to logic with than the heart tiles.
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It'd be nice to be able to hover the pointer over an symbol and get a popup about what it means. Keep forgetting the faces.
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Posted two comments before going back and checking the instruction lvl. I'd simply forgotten what the crowns did between starting lvl 34 last night and coming back to it tonight. And now I can't find a "delete comment" option, so boy, do I look like an idiot.
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And again on lvl 35: Third row from the top says "1", but when I went to grey it out, I got two mistakes for two separate cells, on top of the one I'd already committed to. Am I understanding this mechanic wrong, or is the lvl design out of whack?
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Lvl 34 doesn't quite add up. I ended up leaving it last night, came back today and solved it the wrong way. Seems like there was no level failsafe programmed? Anyway, it does take a lot of the fun out of the game when the solution is against the rules. Problem was four blocks in the right-most column, despite the number at the top saying "3".
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Level 26 solution is not unique. The two lonely pixels in each corner could be flipped and all the hints would still be true.
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One time, when I was supposed to go to easy challenge level 25, it brought me to main level 25. I'm not sure why it brought me to a main level instead of a challenge level, but it confused me when I got it because level 25 was part of the heart tutorial and it reminded me that pixels outside of the radius still affected lonely pixels.
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Oops... I didn't see that. :-/ Anyhoo, take a look at this alternative solution to level 40: https://imgur.com/a/gfNNW What makes this solution "wrong" and the official solution "right"?
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@kosh67 due to the 1H clues in the cross corners, the only solution or 26 is the "starburst" looking one. Anything else wouldn't have a lone cell in range of the 1H clue.
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Level 26 doesn't have a unique solution. Any number of the 2x2 blocks can have its colouring reversed and it'll still be a valid solution, which gives this level 16 possible solutions, not just 1.
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Why is this game starting to lag and then not work at all after about 5-10 minutes on a puzzle? It used to lag and I could reload and it would be mostly saved. Now not at all.
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another request for a "reset" or "clear level" option. Sometimes I don't know where my mistake was, and would rather just start over.
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For "Challenge Levels - Relaxing", levels 21-30 will not load because the JSON data for those levels has an extra copy of the data for levels 11-20 preceding it. When the game (in function load_level_from_file()) tries to load "levels/easy/level20to29.json" (I'm not giving the complete URL because I assume the developer can find it themselves and wouldn't want me posting it here), it gets back response text that has *two* JSON objects back to back: a copy of the object for level10to19.json, immediately followed by what seems to be the intended object for level20to29.json. This results in: "SyntaxError: JSON.parse: unexpected non-whitespace character after JSON data at line 1 column 2772 of the JSON data". That position is at the end of the copy of level10to19.json, when it sees the text that was intended for level20to29.json. This looks like it should be trivial to fix. Hopefully you'll be able to get around to correcting it soon...
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after finishing almost every level I suddenly cant go on the first pages of the challenge levels (1-30) - there simply is no arrow back, I can forward to empty pages but can not ge below level 31. also some levels require guessing, most of them occure in the last 2 choices tho, but I can also recall at least one level where I had to guess with ~10 unchecked fields. for challenge level - relaxing (iirc) levels 21-30 do not load at all and for challenge level medium 47 there seems to be a problem in the lower right corner as one of the 4s will check 5 no matter what
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Some relaxing levels dont load and sometimes the levels title/number overlaps onto some of the clues making it harder to figure out how many squares are in a line.
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@masdamudi level 30 doesn't need to have '2 heart' in the middle.
The 2 square already indicates correctly what is happening.
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One extremely annoying interface bug:
The level number on some level interferes with the hint for the leftmost column.