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Level 13 can't be entirely solved logically
https://i.imgur.com/XMovHBr.png
At this point those two pairs of squares need to have only one of each filled, and there's no way to tell which except trial and error
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Figured out why 25 didn't seem right. It was totally me. The 5 isolated square plus the column of 5 should have given me adequate clues.
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I need more tutorials on how to solve the Happy pixel levels. I'm finding myself guessing because I don't know how to narrow it down.
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Sorry, mistakes are also annoying because there's a delay after you make a mistake before you can click (L or R) on any squares.
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Level 25 for example, seems like I need the regular # of filled in squares around the number as well as the isolated square #. Am I just missing something? It's possible this is just me.
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Also, some levels feel like there's not enough information to go on and makes me feel like I really am guessing. I think that's why the mistakes mechanic seems so unsatisfying/annoying.
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This would be much more fun without the mistake mechanic. What would be nice is when you think you have it solved, click a submit button and then let it tell you how many mistakes you made, then you can go back and try to find the mistakes and resubmit. The current mistakes mechanic kind of sucks some of the fun out of it. (Also as others have mentioned, the restart level button would be fantastic. If using the submit button method, just a 'clear all' button would be needed)
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The instructions say that the picture will color in if you complete it with 0 mistakes. I've completed levels with 0 mistakes but still 1 or 2 squares unclicked (I knew they were empty) and it won't color in.
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The reason I dislike the mistakes feature is that I occasionally misclick on a square that I'm just hovering over as I'm thinking. If that happens, it immediately tells me what the square is even if it's not possible to know yet
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Only suggestion I would have is try not to make symmetrical themed puzzles. It gets to a point sometimes where you can figure out the answer half way through.
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The game doesnt save that ive done a level already! this happend twice.... did everything up to the challenge levels but that aint showing now :(
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Oh man, this scratches all the right puzzle itches. I loved Mine of Sight, so happy that there's more like it! You've definitely got a knack for making this kind of game.
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It's a great idea for a game, tons of unique clues I haven't seen before, but the main problem I have is that many of the levels have multiple possible solutions given the clues, but the game will only recognize one of them.
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REQUEST: Please put a Reset button or keyboard shortcut on the individual levels. People like me who like doing it without mistakes would appreciate it. Additionally, when I do make a mistake and go back to the levels screen, it's saving my stuff. I want to restart immediately, not have to make 6 mistakes to restart!
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Really solid game. I would like the ability to "grey" out the clues that are already completed (need 1 tile in this row - done - grey clue out) like other games of this genre allow.
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I think level 20 has 2 solutions. Either the 4 or the 6 in the bottom left can be purple, but you get penalized for choosing 6.
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Can you please an an option to reverse the buttons? I'm used to mine of sight when mb1 click is "expose" and mb2 is "flag"
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I really don't like this error system in this kind of game. I like to fill it and if it not fits correct it myself and not getting said "this tile is wrong".. 3/5
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This game seems to have a tendency to not actually know where you are clicking. I get mistakes where there were none made. I know this because I'll do the same click on the same block game after game, but sometimes it'll count it as a mistake. This is more than a little frustrating.
The trick is that there must be 2 groups in the rightmost column (see the hint above the column). You need to place 1 more pixel in two possible places. One placement gives 2 groups in that column (which satisfies the group clue), and the other placement makes 3 groups (which is wrong)
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This game loses it logical solving at level 37. At that point it becomes trial and error because the clues dont work together well enough
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3/5 until the ability to reset the level after making a mistake is added. It's frustrating to have to finish the level and move on just to reset it.
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This went 0-100 real quick. It has that threatening feeling that not even Mine of Sight has. And that game was already extremely frustrating for me. It feels great that there are still difficult puzzles being made. Like Unstable, Slayaway Camp and this.
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Note for players: if you see "Remember my progress" [ ] above "NEXT LEVEL" when you finish a level, click the box so it is white. This saves your game so you can come back to it later.
Note to developer: to me it really wasn't clear if it was selected. Also, why is that even an option if once you go to the next level with it selected the option goes away for good?
Still a 5/5 game for me.
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Great game! Feedback: I think it makes more sense to paint a pixel when you click on the gray icon and right-click on the pixel (or left-click it for the left-handed). Also, during the tutorial the back button will not undo the painting/graying.
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Great game, super mecanics. 5*!
I got one graphic issue: on a 10x10 grid, the 1st column number can be in the level number, making it unreadable.