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I prefered Red Remover, as it didn't have the artificial constraint of a timer between each piece removal, so it didn't feel as stilted.
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One of the best executions of the concept I've ever seen. The click delay combined with the slow, un-buggy physics means that it is both challenging and relaxing without relying on cheap, pixel-precise tests of clicking skill.
Play this now if you're a fan of the genre.
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Exactly! This is just like Totem Destroyer. I don't know what's wrong with people these days. Taking credit of astonishing ideas in games just to get some ad revenue and without even mentioning that it was "INSPIRED BY" hmm? On the hand, there are MANY copies of such great games on kongregate, so it shouldn't be a big deal, except for the person who thought of the idea in the first place.
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Interesting concept, but by now, its been used more what with Red Remover, DUI, etc. But still, good concepts never grow bad (ok, with the exception of TDs). 5/5 fave.
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it wouldn't have any strategy if that happened Baker. People would just click the boxes really quickly and there would be no skill involved. good game though 4/5