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Active skills for tier 2 classes are very disappointing. I don't think I found more than one with an improved damage/MP ratio.
Free use of skills between classes removes their individuality and mostly defeats the fun of diverse specialization.
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I didn't like to buy "Gambits/Conditions" in FFXII and didn't here. Sorry, in Pillars of Eternity is all free from the beginning and is great!
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Might not look like it but this game is good and I'm seeing more features come out frequently. Game has a lot of potential and I think the dev should be proud of what they're doing. You're doing good work my dude.
(please go over abilities down the road though and tweak them <3)
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Fun game, but the equipment modifiers are SUPER confusing. They need to be simplified a LOT in my opinion - There are WAY too many modifiers.
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@jaw1997
Is the one you want the Heal used on your Healer? He doesn't count as an "Ally" to himself. You need to use "self" to get him to use a Heal on himself.
If that doesn't solve your Problem, your Healer most likely hasn't had enough Mana left to use the skill.
@MrGuySirLord: the first condition of your Multi Command narrows the possible Targets of the command down to a single Character. Your second condition checks if more than 1 Characters are in the first conditions result-set and thusly can never be "true". Connected by an "and" Logic dictates that your condition set as outlined will never be capable of activating the skill.
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How does Self > Mp 20% and Target count > 2 at top priority never get used over If enemy alive use magic missile... I know the way around it, just pointing out that this needs some work because logically, that makes perfect sense. You shouldn't have to throw logic out the window to make something logical work when the game is built using logic.
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The default commands are trash. They keep resulting in invalid commands which make the party spend several turns doing nothing before one attack *somehow* becomes valid and happens.
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ok i thought u need 2 chars so u can change a class... im dumb.. thanks all the people who had replied to me .. hope u have a great life
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Breachiales when i say mix i mean.. a squire with a rogue... so i cant change him to a berseker i have both character and class above 80 level still when i try to change class it says locked..
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Having an issue with the cleric, I have it set so if allies are <100% he heals them, and before that he has <50% use Greater Heal for allies. Yet for some reason when I have an ally with less than 50% health he uses Greater Heal on the wrong allies! Everything else has worked accurately so far but this is getting on my nerves.
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@niorakos Mixing? Why would you mix and what would it do? I have all the class lvls on all chars way over Lvl 100, never came across something like mixing.
Or did you confuse class change with mixing? If you want to change the class of a hero to a tier 2 class like berserker that hero needs to reach the level requirement on all the classes himself. You can't mix chars together at least as far as I can tel.
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i have everysingle class and hero above 77 lvl but i still cant mix them... lets say i tried to change to berserker it asks me a 30 level rogue and a 30 lvl squire... i have both of them around 77 lvl class and hero... but i still cant change the class..... dev give me a helping hand plzz or if anyone knows why
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To change class, you need to level up the class of one guy/char.
You get level 30 on 1 class, then change class and level the 2nd required class and get it to 30.
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There are some things currently that gets outdated way too fast to be worth using any sort of currency on. A good example is Renaissance Man, I don't see any reason at all i should invest into this, both Adventurers do way more for me than +1 all stats that doesn't seem to be scaling any better.
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(AOE physical attack) tags are unlucky to roll, they hit only 1 skill in the game, that is berserker whirlwind, which is disappointing since you have many great "multi-target" skills
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Higher-level drops are very disappointing. Much better to go with low-level bosses and increase their level than to bother with the higher-level bosses.
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Only other thing I can say about this game is there just needs to be some reason for things to exist or like some sense of progress that isn't just unlocking the skills of t3 classes or something. I feel like once I reach that point the "new maps" are just going to feel the same as everything else.
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hello plz a little help. .. i have the requirements to change some classes lets say i have a lvl 30 squire and a lvl 30 rogue but i cant go berserker ... any idea-advice ? would be nice :)
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Odd note: The skill Bloodlust increases strength and decreases defense. The way the skill shows up is "Decreases defense by -X," though. Because the skill says decreases and the number is negative, that would actually make it a positive number (double negative). I bet the game work just fine, but the text is slightly misleading.
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It would be nice if weapon requirements scaled with playtime. Like, I just started, and all of the level 1 stuff that's dropping requires ice-this and fire-that. Far as I can tell, I'm SOOO far from having those types of attacks.
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i dont understand why every skill besides basic attacks require good deals of mana, yet the only reasonable mana consistency you can get is like, + 2-4 per turn on accessories? long dungeons are just garbo because of this as the strat revolves around double slash and very occasional buffing because mana is so scarce.
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Prestiging skills still isn't worth it. Sure, the MP growth was decreased from 2x to 1.5x, but the fact that all skills only grow by 1% makes it so the damage increase is so minimal it isn't worth it.