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fun game, wish the classes had a little more definition to guide your selections. Easy to 'reroll' though, so its not that big of a gripe.
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i know its an older game but my suggestion for the dev would be to allow disabling of abilities to avoid slowdown later in game and for the stuff that drops from the eternal dungeon to be stonger e.g orb lv9999+1 for each time you clear it the +1 goes up
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Champion Spooky Ghost move name: ooOOooo
not even kidding 10/10 creativity. Love this game even if the attack names are derpy
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Oh, cause the leveling TOTALLY makes sense. Totally, you should have level 315-316 heroes with the ability to prestige them up to prestige level 100. (which ive only done for one hero... cause im an idiot and spent all the gold on that one hero) And my Blademaster should TOTALLY be at the level where he practically oneshots his enemies with Furious Blow. (Does around 15-16k damage, im on floor 100 with like, 12-13k health enemies) I'm not complaining, I just find it odd I could literally leave this game in its auto-leveling gold-and-shard-earning offline play for days, come back, prestige everything, and destroy floors (I was on floor 89 last I left it as I'm way too lazy and haven't been doing floors like AT ALL. Playing it this morning, its been 3 minutes and im floor 101.)
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I don't think this game is being updated anymore, but swashbucklers are kinda broken. They seem to get random skills, and sometimes you can't click on them, it'll just display the last time.
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Ah, the power effects the healing and the restore percentage effects the sheild generation. This is still contradictory to the advisory text on Restore %.
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The restore mechanic is odd. Restore % seems irrelevant to the amount healed, making the upgrade for restore % worthless. Healing just uses the abilities power... is that intentional because the inormation in the help tab says that healing is just a percentage of power, not directly based off it... This is with the Paladin's heal ability for me.
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iteams need work, all items offer pretty mush same number of bonuses regardless of quality, so filtering quality makes no sence - just denying drops for no reason.
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Why do my shards keep disappearing? I disenchant some stuff, go do something else, come back later and they've dropped to 1...
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gdam would be nice if it SAVED the autoadvance toggle selected when you reload the game lol u have to press that sht every time otherwise wtf LOL :D
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I can't edit comments here, but I opened another browser window and my old game was back. So disregard my comment. I can't say what solved other than opening the same in a second browser tab. I didn't even refresh. Anyway i'm glad it's back
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Okay, my game didn't save. Reopened browser and had to start from the beginning. BTW I did it before and it was fine. I'm trying this one more time and if happens again i'm done with this game. A note to developers: you should really make sure Cloud save is available for your game instead of putting it on the players to ensure a/b/c/whatever to save their game progress. There are means available today to not put this on the players who will be less and less willing to deal with these issues.
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Frequent stability and saving issues, while export works, an idler that you can't let idle makes for a tedious gaming experience. Never had use the export/import function as much as here and I come back to no progress as the game crashed while idling often (let's restart the missiletoe farm again boys)