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can we have the option to have high profile targets hit first or have the option to attack a single enemy when we choose it?
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Huh, noticed the game seems to be inspired by Monster Den, but is it using the some of the same artwork as in Monster Den too?
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Heres a Partysetup that works like a charm: Cleric for Single Target Heals, Berserker / Gunmage / Archmage for mostly atk-rating based damage, its a good mix of FAST-ATKING atk-rating scaling damage dealers. A bard, hes simply overpowered. Hes taking care of the Group Heal and Buffs. And a Dragonlancer that is reducing the Defense of the enemies. (If they have negative defense, they receive flat extra damage per hit, which scales extremly extremly well with ur fast-atking team)
Experiment around, there are so many nice teams you can play with. This is just a quick-starter tip so you get ur first party running!
Upgrade Dragonslayers Breath -> Bards Buffs (Overall, ATK and SPD) and actually everything that gives you atk and speed.
Enjoy
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So why do my stats drop by themselves? When I upgrade my strike, charge and Bolster to a certain level and I come back they will have dropped back down. I feel like I'm wasting money.
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Could you perhaps add something so that I can see the overall stats of my party combined? (Like when you pick a class it shows 2 damage 3 support ect)
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Maybe add an option to "re-buy" previous skills when applying prestige? Or maybe have some sort of "loadout" system which saves skill builds for each class type (just a suggestion).
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after the update, i tried downgrading a dungeon and it still did not refund any shards as it should do. + so dev can see
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Pity they disabled the ads with a very low cap, it was nice being able to buff offline gains. Also, the timer appears to be off on some of the "Watch for 1 minute" ones, and still counts towards your cap. Dunno if that issue is on Kongregates end of the deal or not.
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@blazingaria your save will lost if you will delete your browser's cache,so if you dont want to lose your save dont delete your browser cache or use Export on Option menu.
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I think it would be really helpful to add a stats page that shows like percentages of who's doing what. So damage bob is doing 26%, jane 12, etc. Healing Jane 3%. Stuff like that, maybe in a bar, idk. And it would also just tell overall average dps either at the time or over the course of say a couple minutes if you want to include an average of buff and non buffed.
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I like this game. Might need some rebalancing as far as getting spells to scale (e.g. nightmare or rest), but overall a nice little incremental game. I'll keep this one in mind along with Kittens game and Realm Grinder. :)
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game is not working for me anymore, tried the issues post but nothing, someone knows a definitive fix for the webgl problem?
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Please put in a way to see how much gold has been invested in a character. It would make gauging the usefulness of each class to my team soooo much easier, plus it would be easier to decide if it's a good time to respec.
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Selecting how the Bloodmage should use it's Transfusion would be cool. It's kinda wasted when used on itself or on a character that doesn't scale damage or heals with SKL-ATK.
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Why dose everyone want idle games to be more easy? I like them hard so i never get bored. Hope you have planned on expansions for the game and some graphic updates. Since then it would be something i would play from steam.
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ok 3 things, given how many people ask for it, the fact that you CAN rearrange your characters while in town should be pointed out during the instructions at the start, still want that total gold spent on this character counter, and please add an auto dungeon toggle option preferably with a priority counter so you can set multiple at once
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Is there a way to re-challenge dungeons automatically? When they die i always have to manually re-click a dungeon after healing in town