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I'm not seeing the arrows to change floors anymore and now that I'm on floor 7 of the endless dungeon I keep getting killed. I have to farm the beginner dungeons now since I can't go back a floor...
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i like this game so much that i wish they keep updating it so that it will be the best rpg game in the history of kongregate.
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I was like how can this game be so unbalanced and hard? all stats were stuck on buy per 100. to fix this press z + shift + ctrl
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@spyluis - then don't play. I, personally, LOVE idle games. That is *all* I play on Kong. So not everyone is tired of idles.
@Dev - very addictive game. Kudos. I leave this on all night and all day. I haven't turned off my computer in a long time.
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I would like to see a cumulative total gold per character (that resets with a reclassing) and I would like to be able to move my fighters around, so I can put a weaker character in back to level up a bit then move them forward when they are ready, as is you have to either lower the level you are fighting on or watch them die over and over (which does help with the one achievement set, but otherwise it is just annoying)
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Forced Class change is nice but you do realize that a forced reset for prestige would fix this easily considering most players just go back to the class it was. Especially in the Bards case.
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I would suggest getting a bladedancer or deathknight because once you get those two up they just won't go down for a long long time
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Best support:
*Bard - Can heal and boost all characters and decrease enemy stats at the same time. - To have a continuous boost, invest only in SPD, cast Speed and equip with 2 tombstone to increase the buff duration.
Best DPS:
* Mage
* Berserker
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Can't let the game idle out of focus. Somehow my heroes die when they never do when I'm looking at the window. I'm done with this game.
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Bug/Warning for...Well only really applies to people who are in the Grand Arena, If your mage gets too much damage on Arcane Explosion its damage will roll over back to 1-1, Not sure exactly when but just be careful about upping its damage too much.
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There's a bug with the game not running properly when the game's tab is not selected in Chrome. Basically, when you go back to the tab, the game runs super fast to "catch up". It's weird to describe... The monsters get insta-killed until it's caught up and starts running normally again
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Tank characters like paladin and monk would look better if they had some skills scaling with their HP and DEF, like Iron Soul base power be current base power multiplied with (1 + 2%HP), fist of fury be current power multiplied with (1+0.1DEF)
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Could you at least steal resources from multiple games and not just World of Warcraft? You know, add a little variety.
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I feel like, with the recent changes made to speed, the gunmage is somewhat badly balanced. His ability "Spray and Pray" actually decreases his dps with poor planning and levelling of abilities, which is dumb..
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Great game, not repetitive and fun to open up once in a while. Added this to my list of idle's to play.4/5 because no game is perfect.
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I guess playing this is nothing more than an endless dream as I am stuck at the loading screen with "Preparing 7/8" with nothing happening afterwards. Wanted to play, but I suppose i'll have to find something else to play.
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having -spd (and probably everything else too) is calculated as +spd i think. cooldown of the enemies goes down while they get a higher negative spd.
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Fun game, and the idea is great, but some interface beautification and improved class uniqueness would take it to another level. Right now, some glasses feel pretty similar to others, and, except for a few members of my team (bard, berserker, blademaster), everyone else just feels unimportant, and this really kills some of the fun when you're ready to start experimenting with different parties.
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Developers of idle games should understand that some of us play this games at work, and we need to clean the cache so our bosses dont fire us... Please online save
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typically in games of this nature, any support class is quickly outshone by raw damage output, but this isn't the case here! good job
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It would be lovely if we could hover over one of our hero's stats to see the base number and how much boost they're getting.