Processor Designer
por 0JuliaEllie
Processor Designer
Etiquetas para Processor Designer
Descripción
(Idle/Incremental/Puzzle). Hola. Eres el nuevo Diseñador de Procesadores y tu tarea es construir el procesador más potente que puedas. Tienes 3 bloques básicos: Tubería de datos - lleva tus operaciones al procesador. Bloque de procesador - convierte las operaciones en puntos. Módulo de división - divide operaciones en operaciones más pequeñas. Si crees que tu procesador es lo suficientemente potente o no puedes colocar más cosas en tu tablero, puedes integrar tu procesador y se convierte en un Bloque de Operación para el siguiente procesador aún más potente. Este es el primer juego que publico en internet, así que agradecería mucho tus comentarios.
Cómo jugar
clic izquierdo - seleccionar. clic derecho - deseleccionar. espacio - pausar/reanudar
Actualizaciones del desarrollador
UPDATE 02.04
Changed points from int to long => you shouldnt get the rollover that soon anymore.
Added Kilo – Mega – … system to the Silicon text.
Game now runs in background.
Comentarios
pendulu
Mar. 26, 2015
i screwed up the tutorial and now i cant do anything.. a reset button would be nice. reloading blanks the field but my silicon is gone however. i will be looking forward playing around when i can fix my mistakes ;)
I added a Fool Proof Button to prevent this problem in the future.
pendulu
Apr. 01, 2015
i try to illustrate the developement for the imo optimal configuration of the board: http://imgur.com/ydZKxwK kinda starting from the bottom left the steps of building up the board are illustrated in each quater of the board. the top left is the final configuration which can process the maximum complexity possible i know possible. just keep upgrading the data pipe until you dont get any income anymore, then integrate. always start a new board with one processor block, then divide and use two, then divide again and use four, then 8 until the final layout is archived. at some point you will encounter overflow of silicon points and the ability to increase complexity will crash.. when that occurs you "won" ;) rate up if it helps =)
capkloud
Apr. 04, 2015
7 processors in, at around 268 million ops per second, the game starts screwing up to the Nth degree. i suggest using float point or double point operations to avoid your game being over 20 minutes in.
Bergtroll
Apr. 08, 2015
Would really love hot-keys for the components, and Right-click to remove.
Also for the operation bus, arrow keys(or something) to select direction, or a preset direction for all next placed.
Hirannon
Apr. 05, 2015
Wished I could edit my comments - apparently 6th generation [well, and 5th] are powerful enough to break the limit of input [input got stuck at a little under 3*10^9, after integration one cannot push it further as it's stuck at max 1 bit input; also : 6th generation operated at high enough powers (theoretical 68719476736 op/s) though due to input limitation [stuck at 1 operation/cycle] one cannot improve it beyond 5th generation [1 073 741 824 ops/cycle]; additionally - cost of 5th generation is negative, thus actually paying you for adding more stuff to it.