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The Company of Myself

The Company of Myself

por 2DArray
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The Company of Myself

Valoración:
4.3
Lanzamiento: November 27, 2009
Última actualización: September 24, 2017
Desarrollador: 2DArray

Etiquetas para The Company of Myself

Descripción

This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).

Cómo jugar

Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.

Actualizaciones del desarrollador

Nov 27, 2009 9:56pm

Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!

FAQ

¿Qué es The Company of Myself?

The Company of Myself es un juego de plataformas y puzles con narrativa desarrollado por 2DArray, donde los jugadores controlan a un personaje solitario que atraviesa niveles desafiantes.

¿Cómo se juega The Company of Myself?

En The Company of Myself, resuelves puzles de plataformas usando una mecánica única donde las grabaciones de tus acciones previas te ayudan a superar obstáculos.

¿Quién desarrolló The Company of Myself y en qué plataformas está disponible?

The Company of Myself fue desarrollado por 2DArray (Eli Piilonen) y está disponible para jugar en navegadores, especialmente en sitios como Kongregate.

¿Cuáles son las principales mecánicas de juego en The Company of Myself?

Las mecánicas principales de The Company of Myself consisten en crear duplicados de ti mismo repitiendo tus movimientos, permitiéndote trabajar junto a tus versiones pasadas para resolver puzles cada vez más complejos.

¿The Company of Myself tiene historia o narrativa?

Sí, The Company of Myself presenta una historia reflexiva y emocional que se desarrolla a medida que avanzas en los puzles de plataformas.

Comentarios

0/1000
LincolnOsis avatar

LincolnOsis

May. 07, 2011

4061
168

think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.

preischadt avatar

preischadt

Oct. 24, 2010

10586
455

Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.

Bodgybuilder avatar

Bodgybuilder

Jul. 28, 2011

972
38

Kong should have the tag "Meaningful".

LD3H avatar

LD3H

Aug. 02, 2013

1633
68

After I've played the prequel now, this game seems more sad now :(

Ruthole avatar

Ruthole

Apr. 25, 2010

8592
435

If you wait long enough at the "The End" screen a message appears:

"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."

So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(