Modern Armies RTS v1.0

Modern Armies RTS v1.0

por ASH11383
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Modern Armies RTS v1.0

Valoración:
2.3
Lanzamiento: June 25, 2013
Última actualización: June 25, 2013
Desarrollador: ASH11383

Etiquetas para Modern Armies RTS v1.0

Descripción

Un juego de estrategia ambientado en la era moderna. Incluye modo Un jugador y Multijugador. El modo Un jugador es un modo conquista por turnos basado en Risk. Conquista el mundo para ganar. Juega contra otros jugadores y guarda tus ejércitos en el modo multijugador. ¡Incluye tutorial interactivo con instrucciones de voz!

Cómo jugar

Las instrucciones se encuentran en el tutorial interactivo dentro del juego.

Comentarios

0/1000
MoratGurgeh avatar

MoratGurgeh

Jun. 25, 2013

5
0

(continued)... Tried one game - The map scroll is dire, it feels like a pixel width line and is far too slow. Player should be able to drag the map with the mouse or at least use the keyboard. Buy Menu still doesn't work. The feel of the game is incredibly laggy - there's can be seconds of delay before getting a response to a click. The End Turn button seems to randomly disappear - I got past Reinforcements by clicking around until I finally got the End Turn, set an attack from Berlin to Moscow and got stuck there. I transferred troops to attack, and the screen displays our relative strengths but there's no way to do anything else. Gave up in disgust. Unrated as it seems like an alpha, but Risk with micromanagement doesn't strike me as a winner. I strongly suggest getting feedback somewhere else (friends, fgl.com, etc.). As it is this game is going to get panned hard and fast here.

MoratGurgeh avatar

MoratGurgeh

Jun. 25, 2013

5
1

Wow! A cassette tape game! 20 seconds to load the game, then ***3 MINUTES*** to load 'assets' and 6 seconds to load the menu? (3GHz P4 with 4GB RAM FYI) It took so long I got a "Shockwave may have stopped responding" message. Can't play the Tutorial - Firstly the Buy Menu button doesn't work, and when you skip that stage by going to Profile and back, the reserve food and ammo is 'undefined'. Unit names are internal program names (the underscore is a giveaway) and too long to display. The Tutorial Next button is (annoyingly) directly over the vertical map scroll (which is way too slow). No way to quit Tutorial, so I sat through the game reloading.......

aronzei avatar

aronzei

Jun. 28, 2013

1
0

I can see the attempt but it really has lots of bugs. Battlefield control are sluggish. Laggy. Displays in decimals. Undefined values. Almost unplayable. It does, however, have potential. Still lots to polish though.

masonsmith1987 avatar

masonsmith1987

Jun. 27, 2013

2
1

I am not even sure where to start either this game was either made as a joke or made while drunk and high. I really have never seen a game programed so poorly and stil have so little to offer. I can't even say you didnt spend time on it its just that you either a. dont understand the basics of game programming or b. your an idiot. the game Idea is fine and I might enjoy such a game if it was even partialy developed.