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60 Seconds: Asteroids

60 Seconds: Asteroids

por Abigayl
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60 Seconds: Asteroids

Valoración:
3.4
Lanzamiento: June 30, 2012
Última actualización: July 04, 2012
Desarrollador: Abigayl

Etiquetas para 60 Seconds: Asteroids

Descripción

¿Cuántos asteroides puedes destruir en 60 segundos? Cuantos más destruyas, más poderosa será tu nave. Este juego fue creado en menos de 9 horas durante una maratón de streaming para presentarlo a tiempo al Concurso de 60 segundos de Mochimedia en junio.

Cómo jugar

Flechas o WASD para moverse. (La nave dispara automáticamente). Pulsa M o 0 para silenciar/activar la música (cortesía de KungFuFurby)

Comentarios

0/1000
zappy212 avatar

zappy212

Jul. 01, 2012

4
0

2 Player mode would be possible by splitting the screen in two, and one ship is controlled by WASD and the other controlled by Arrow Keys, you could have different modes, ones where you work together, and ones where you battle. :)

Abigayl
Abigayl Desarrollador

Might work :)

zappy212 avatar

zappy212

Jul. 01, 2012

3
0

Add a 2 player mode :P

Abigayl
Abigayl Desarrollador

And how would I do that?

shadow999999 avatar

shadow999999

Jul. 01, 2012

3
0

as for the upgrades there could be increase level size or after each match the level size increases anyway, there could also be when you crash into asteroids a upgrade that makes the amount less the minimum being that you only loose 1 point instead of what ever you loose , being more shots that you start with, speed of the shots , speed of the turning and thrust put together in one upgrade or it will fell odd , more bombs(things that destroy all asteroids within range , more atom bombs (bombs that destroy every asteroid on the screen/field and asteroid point increase upgrade so whenever you destroy an asteroid you get more points then you would normally.

Abigayl
Abigayl Desarrollador

Alright. Thanks.

lSWATLLAMA avatar

lSWATLLAMA

Jun. 30, 2012

3
0

Nice. The ship rotates a little slowly - something to modify for the reboot. Also, mouse movement as an alternative would be nice, something that you didn't have time to do for this one, but for the possibility of a reboot you should add it.

Abigayl
Abigayl Desarrollador

Please feel free to try it again now. Since this version is not linked to the Mochi one, I am actually able to update it. Turning speed has now increased by 50% (still no mouse controls though :( ).

Cyclonea avatar

Cyclonea

Jun. 30, 2012

3
0

It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!

Abigayl
Abigayl Desarrollador

Thanks. I'm thinking about a kind-of Bubble Tanks idea, since the only thing I don't like about that game is the bubble fields you play in.