Eisydian Saga

Eisydian Saga

por Aesica
Reportar un error
Marcar juego
Loading ad...

Eisydian Saga

Valoración:
3.5
Lanzamiento: March 11, 2013
Última actualización: March 22, 2013
Desarrollador: Aesica

Etiquetas para Eisydian Saga

Descripción

Acompaña a Alma la apóstata en su aparentemente inútil misión de frustrar los planes de un culto fanático del fin del mundo. Dispara a los enemigos, esquiva balas, recoge potenciadores, mejora tus habilidades y gana logros a medida que avanzas en la historia.

Cómo jugar

Todos los controles pueden verse y cambiarse dentro del juego. Este es mi primer intento de un juego (de verdad), así que espero no haberme olvidado de nada. :)

Actualizaciones del desarrollador

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

¿Qué es Eisydian Saga?

Eisydian Saga es un juego incremental idle RPG desarrollado por Aesica y disponible en Kongregate.

¿Cómo se juega Eisydian Saga?

En Eisydian Saga, derrotas oleadas de enemigos, recolectas botín y mejoras a tu personaje para avanzar por un campo de batalla en constante expansión.

¿Cuáles son los principales sistemas de progresión en Eisydian Saga?

El juego incluye subida de nivel, recolección de botín, mejoras de equipo, mecánicas de renacimiento y puntos de habilidad para potenciar las habilidades de tu personaje a medida que avanzas.

¿Eisydian Saga incluye progreso offline?

Sí, Eisydian Saga permite progreso offline, lo que te permite ganar recursos y seguir avanzando incluso cuando no estás jugando activamente.

¿En qué plataformas puedo jugar Eisydian Saga?

Eisydian Saga es un juego idle RPG para navegador que puedes jugar directamente en Kongregate usando un navegador web compatible.

Comentarios

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Desarrollador

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Desarrollador

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Desarrollador

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Desarrollador

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.