Dark Wizard Rising 2

Dark Wizard Rising 2

por AlexFili
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Dark Wizard Rising 2

Valoración:
2.1
Lanzamiento: August 06, 2011
Última actualización: August 07, 2011
Desarrollador: AlexFili

Etiquetas para Dark Wizard Rising 2

Descripción

Un mago malvado y astuto sigue formando su ejército e intentando gobernar los clanes de magos de nuevo. Tu única esperanza es conseguir los tres objetos especiales que necesitarás para derrotarlo.

Cómo jugar

Debes conseguir: La Espada Sagrada, El Anillo Bendito y La Capa de la Suerte. Si te encuentras con el mago tres veces o el mago destruye cuatro de los tótems de energía, pierdes la partida. Toca las flechas para mover a tu personaje.

Comentarios

0/1000
blakzer avatar

blakzer

Aug. 06, 2011

6
3

Basically a remake of the original with a different map and a new difficulty.

AlexFili
AlexFili Desarrollador

That's right. The enemy movement was too linear and overall the game could use a bit of touching up. I increased the map size, reworked the pathfinding AI and made the game more enjoyable.

Mediko avatar

Mediko

Aug. 10, 2011

1
1

Too much like the first one. Map change was nice though.

saybox avatar

saybox

Aug. 07, 2011

1
1

The scoring mechanics aren't very good. You can get a higher score by playing badly and losing then by playing efficiently and winning quickly. Several tiles don't work properly, too.

AlexFili
AlexFili Desarrollador

Not quite true. You get more points for the longer the game goes on. Saving less totems means a lower score as well.

tribaltroublelol avatar

tribaltroublelol

Aug. 07, 2011

1
1

11231 only 2 destroyed in hard mode. Make a bigger map and possibly some traps etc. Still, it is a classic style platformer and I like it :) rated 4/5

radar816 avatar

radar816

Aug. 06, 2011

1
1

A square is broken, the middle one in the second to last column. If you move down from the one above it, you appear in the one below it. If you try to move up from the one below it, you don't move.

AlexFili
AlexFili Desarrollador

Thank you for the comment. I fixed the thing that you mentioned :)