Loved

Loved

por AlexanderOcias
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Loved

Valoración:
4.0
Lanzamiento: June 14, 2010
Última actualización: June 18, 2010
Desarrollador: AlexanderOcias

Etiquetas para Loved

Descripción

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is _Loved_ - a short story in the form of a flash platformer.

Cómo jugar

Mouse interacts with dialogue, arrows with world

Actualizaciones del desarrollador

Jun 14, 2010 6:02pm

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

FAQ

¿Qué es Loved?

Loved es un juego de plataformas atmosférico desarrollado por Alexander Ocias donde el jugador es guiado por un narrador misterioso y controlador.

¿Cómo se juega Loved?

En Loved, controlas a un pequeño personaje que atraviesa niveles abstractos de plataformas mientras respondes a las órdenes del narrador o eliges desobedecer.

¿Quién es el desarrollador de Loved?

Loved fue creado por el desarrollador independiente Alexander Ocias.

¿Cuáles son las principales mecánicas de juego en Loved?

Las mecánicas principales de Loved incluyen desafíos de plataformas, decisiones del jugador entre obedecer o rebelarse ante el narrador y superar obstáculos para llegar al final del nivel.

¿Loved tiene múltiples finales o desenlaces narrativos?

Sí, Loved cuenta con diferentes desenlaces narrativos y reacciones del narrador según elijas obedecer o desafiar sus instrucciones a lo largo del juego.

Comentarios

0/1000
Freezie43110 avatar

Freezie43110

Sep. 01, 2011

1587
16

By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/

nevershoutalways avatar

nevershoutalways

Jan. 06, 2011

2078
47

Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...

changochango111 avatar

changochango111

Jun. 21, 2011

3443
109

Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.

gwendok avatar

gwendok

Dec. 08, 2011

922
28

You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.

Nester64 avatar

Nester64

Jan. 15, 2011

3418
115

everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.

every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.

what should you do?