Loved
por AlexanderOcias
Loved
Etiquetas para Loved
Descripción
I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is _Loved_ - a short story in the form of a flash platformer.
Cómo jugar
Mouse interacts with dialogue, arrows with world
Actualizaciones del desarrollador
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
FAQ
¿Qué es Loved?
Loved es un juego de plataformas atmosférico desarrollado por Alexander Ocias donde el jugador es guiado por un narrador misterioso y controlador.
¿Cómo se juega Loved?
En Loved, controlas a un pequeño personaje que atraviesa niveles abstractos de plataformas mientras respondes a las órdenes del narrador o eliges desobedecer.
¿Quién es el desarrollador de Loved?
Loved fue creado por el desarrollador independiente Alexander Ocias.
¿Cuáles son las principales mecánicas de juego en Loved?
Las mecánicas principales de Loved incluyen desafíos de plataformas, decisiones del jugador entre obedecer o rebelarse ante el narrador y superar obstáculos para llegar al final del nivel.
¿Loved tiene múltiples finales o desenlaces narrativos?
Sí, Loved cuenta con diferentes desenlaces narrativos y reacciones del narrador según elijas obedecer o desafiar sus instrucciones a lo largo del juego.
Comentarios
Freezie43110
Sep. 01, 2011
By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/
nevershoutalways
Jan. 06, 2011
Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...
changochango111
Jun. 21, 2011
Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.
gwendok
Dec. 08, 2011
You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.
Nester64
Jan. 15, 2011
everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.
every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.
what should you do?