Alien Striker

Alien Striker

por Andrew_Nyers
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Alien Striker

Valoración:
3.0
Lanzamiento: July 31, 2012
Última actualización: July 31, 2012
Desarrollador: Andrew_Nyers

Etiquetas para Alien Striker

Descripción

Dedicado a todos los fans de los shooters de desplazamiento lateral. Tu misión es ayudar a Toby a encontrar y recuperar el tesoro de la ciudad que fue robado por un alienígena. Hay 7 lugares hermosos para explorar con épicas batallas contra jefes en cada capítulo. También hay muchas armas únicas, desde armas primarias hasta secundarias para desbloquear, y además puedes combinarlas para crear tu arma definitiva.

Cómo jugar

RATÓN - Mover. CLIC IZQUIERDO - Disparar. BARRA ESPACIADORA - Ataque especial. RUEDA DEL RATÓN - Cambiar entre arma primaria y secundaria (o puedes usar las teclas 1 y 2 en el teclado). ESC - Pausa/Opciones

Comentarios

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Desarrollador

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Desarrollador

Thanks for the input dude...we will make it more better in the sequel :)