Billiard Blitz Hustle
por Andromedus
Billiard Blitz Hustle
Etiquetas para Billiard Blitz Hustle
Descripción
Pon a prueba tus habilidades de billar en tu misión de convertir $100 en un millón. Enfréntate a 21 oponentes diferentes, cada uno con su propio carácter y habilidades. Juega por dinero, entra en torneos y colecciona trofeos. ¡Espero que te diviertas jugando! Se corrigieron varios errores, incluido el que hacía que la computadora pensara que cometías falta en cada tiro.
Cómo jugar
Una vez en la sala de jugadores, puedes hacer clic en los iconos de la parte inferior para elegir diferentes opciones. Te sugiero que empieces seleccionando un nombre y avatar en tu perfil, y revises tus correos. Luego puedes practicar solo o lanzarte directamente a un juego por dinero (ficticio). Los controles son muy sencillos: apunta con el ratón, haz clic y arrastra hacia atrás para ajustar la potencia y suelta para disparar. Mientras mantienes pulsado el botón del ratón, también puedes usar las flechas para afinar la puntería.
FAQ
¿Qué es Billiard Blitz Hustle?
Billiard Blitz Hustle es un simulador de billar desarrollado por Andromedus donde los jugadores se enfrentan a oponentes IA en una serie de partidas de billar cada vez más desafiantes.
¿Cómo se juega Billiard Blitz Hustle?
En Billiard Blitz Hustle, controlas el taco con el ratón para apuntar y ajustar la potencia, intentando embocar bolas y vencer a los rivales IA en partidas uno contra uno.
¿Qué tipos de progresión hay en Billiard Blitz Hustle?
Billiard Blitz Hustle cuenta con un sistema de progresión donde desbloqueas oponentes más difíciles y nuevas mesas de billar a medida que ganas partidas y demuestras tus habilidades.
¿Hay tacos especiales o mejoras en Billiard Blitz Hustle?
Sí, Billiard Blitz Hustle te permite desbloquear y usar tacos especiales con diferentes diseños a medida que avanzas en el juego.
¿Se puede jugar Billiard Blitz Hustle en varias plataformas?
Billiard Blitz Hustle está diseñado como un juego para navegador y se juega online, principalmente accesible a través de plataformas web como Kongregate.
Comentarios
SteveC59
Jun. 04, 2013
Millionaire trophy not working
lugito
Apr. 26, 2013
As I said AI can be poor at cue placement, but at higher levels this does not matter because they keep potting impossible balls.
Defensive shots are a waste of time!
As in real pool rotation games, you should neutralize the advantage of breaking. At higher levels, in a single game, who breaks wins.
lugito
Apr. 25, 2013
I wouldn't say that lower level AI is too difficult.
As in all pool simulation I played, the AI is quite good at potting balls but very poor at cue positioning and planning ahead.
I like the club-fake MMOPPG setting you added to on your already good pool games. Only thing I'd like is customizable mouse sensitivity, though that can be worked around by using arrows keys.
chmaos
Apr. 17, 2013
Opponent aiming at stripes. Me ... aiming at nothing and no matter what I hit in it's his turn again.
Darn it - I thought I'd fixed that bug. Looks like I didn't after all. Looking into it. <update> Fixed. Thanks for spotting.
Totentag
Apr. 17, 2013
The AI feels like it's a bit too good for its rating. On my second game, I played one with a rating of roughly 2.5, and had the table cleared of all but two solids, when I had to give the table up because I didn't have a shot available. So I placed his first shot where I thought it was least usable, and he proceeded to clear it on me. Not a single missed shot, not even a piss shot. He played flawlessly. And it cost me 1/3 of my wallet. If this wasn't an issue, I happily would have rated this five stars, because up to that experience it all felt really well put together. But this issue is quite glaring, and is earning it a mere three stars from me. I've also run into multiple, though rare, cases where a certain ball ceases to have physics, and other balls simply roll over them.
All in all, the game could be quite nice, but it will require some patching to be up to par with what a pool player would expect.
Thanks for your feedback. It sounds like I might have made the AI a bit on the hard side - it's a tricky thing to get right for everybody. As happens in real pool though, if you clear most of your balls first before your opponent gets a turn, it actually makes the table a lot easier for them. I will look into the physics issue. <update> multiple bugs fixed. :)