32768 Invaders

32768 Invaders

por AvshalomHeiro
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32768 Invaders

Valoración:
2.4
Lanzamiento: March 21, 2010
Última actualización: March 21, 2010
Desarrollador: AvshalomHeiro

Etiquetas para 32768 Invaders

Descripción

Un shooter al estilo Space Invaders con estética retro, invasores generados aleatoriamente de entre 32768 posibles, de ahí el nombre. Elimina a los invasores. Atrapa el oro para aumentar tu multiplicador. Si pierdes oro, el multiplicador disminuye. No entres en pánico. NO MUERAS. Ahora con niveles de dificultad: fácil reduce la frecuencia de disparos enemigos y la cantidad de disparos dispersos. La desventaja es que ahora necesitas dos piezas de oro para aumentar tu multiplicador.

Cómo jugar

Barra espaciadora para disparar. Flechas para moverse. 0 activa/desactiva el sonido.

Actualizaciones del desarrollador

Mar 21, 2010 8:06am

Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.

Comentarios

0/1000
UziMonkey avatar

UziMonkey

Apr. 15, 2010

0
0

That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.

Tukkun avatar

Tukkun

Mar. 23, 2010

0
0

Too much spacebar-bashing. Randomly generated invaders are good though.

lkkillian avatar

lkkillian

Mar. 21, 2010

0
0

I must be retarded, stupid game. 1/5

VDOgamez avatar

VDOgamez

Mar. 21, 2010

0
0

I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.

AvshalomHeiro avatar

AvshalomHeiro

Mar. 21, 2010

0
0

I'll work on the kong api.

As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.