Azgard Defence

Azgard Defence

por Badim
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Azgard Defence

Valoración:
3.3
Lanzamiento: April 09, 2010
Última actualización: May 03, 2010
Desarrollador: Badim

Etiquetas para Azgard Defence

Descripción

Elige sabiamente entre los quince tipos de torres, mejóralas, combínalas, encuentra la combinación de ubicación más efectiva y gana tanto como puedas. Azgard Defence es un increíble juego de defensa de torres que combina jugabilidad adictiva con características únicas.

Actualizaciones del desarrollador

Apr 9, 2010 8:16am

update(03/05/2010) – Splash radius have been fixed.

Comentarios

0/1000
mecheng_analyst avatar

mecheng_analyst

Apr. 20, 2010

27
2

finally. ok, I suck at this particular TD for some reason. anyway, some tips I think may help. as others have noted, I don't see use for balloon tower or the double red/gun upgrade. lvl 6-8 archers are best. corrosion is nice, though I still can't verify stacking. poison and double green upgrade seem useless. Doomsday tower is the one I overlooked previously, and by adding a few of those, I was able to win. next to ice and it helps. ice also helps the slow air towers. I think if you start with just 1 archer tower and upgrade to lvl 8 you get through 20-30 lvls with just that one tower. with just 1-2 archers and 1-2 corrosions (lvl 1-3), you should be able to get to lvl 55 with full life (or often I miss 2 fast guys after brown boss). good luck, this game is annoying as hell.

sysy avatar

sysy

Jun. 02, 2013

5
0

Kill a bad guy, $2358072 !!! (only $5 actually added)

EricS339 avatar

EricS339

Oct. 07, 2013

4
0

Cant get past Level 115, but I have seen people getting up to 200 on agame.com .... How the F*&k?!?!?!??

Lunarmage avatar

Lunarmage

Jan. 30, 2011

17
3

Needs fixing. The enemies only provide $1 per kill, this should be amped up to reflect harder enemies. I agree with the above comments about lack of intuitive combat.

Talonj avatar

Talonj

Apr. 22, 2010

14
3

Things that need to be fixed...: I have not yet seen a tower do splash damage, ever. Towers 1: are ruled by a projectile system, where it hits the first enemy in the way, and 2: don't lead their targets, causing horrible missing. Fix one or the other. I'm sure that balloon would be awesome if it's 3+ shots actually did splash... Show the projected stats when upgrading, like leveling. If I want a tower to be a damage dealer, I want to know if it's DPS is going to be lowered in favor of special abilities. It's an awesome game, just with some major flaws...

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