The Evolution of Light

The Evolution of Light

por BambooHutGames
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The Evolution of Light

Valoración:
3.1
Lanzamiento: April 18, 2019
Última actualización: April 18, 2019
Desarrollador: BambooHutGames

Etiquetas para The Evolution of Light

Descripción

¡Acción loca de algoritmos genéticos! ¿Aprenderá la IA por sí sola o chocará contra las paredes como un tonto? ¡Descúbrelo ahora! Este juego te enseñará los conceptos básicos de un algoritmo genético. Así, cuando las máquinas tomen el control, ¡estarás preparado!

Cómo jugar

Mueve el punto de control arrastrándolo con el ratón. Haz clic en Iniciar Juego para lanzar las luces, modifica el algoritmo en el panel de la derecha.

Comentarios

0/1000
dmccash avatar

dmccash

Apr. 27, 2019

6
0

you should tell people what a check point is and what is does since i had no idea how to finish a level without moving it

JaySoyer avatar

JaySoyer

May. 03, 2019

4
0

Love the idea of making a machine learning game. Unfortunately it doesn't really make for an exciting game. I made it to lvl 10. Most of the time, you can just move the X to the desired target, wait and a few boring minutes later you win. There's little strategy involved, not very engaging and little incentive for me to "maximize" how quickly I get to the goal. Despite the ? tool tips, there's little insight into what's happening nor is there good feedback to see how adjusting your slider stats affects the learning outcome. I honestly don't know how you could spice up the entertainment value of this game but I still applaud the unique attempt.

3p0ch avatar

3p0ch

Apr. 22, 2019

2
0

I take back the previous comment. I watched the first of the videos under the "Learn to make games" link and it gave a clearer description of how it works than what I remember from the tutorial -- if I'm understanding it correctly, it picks lights that get closest to the X and if more lights reach the X than the number that it will pick to clone, then it takes the lights that reach the X and among those takes the ones that got closest to the goal. Not what I was expecting from the description of "Clone range", but that seems to be how it works, so there's not much need to move the X around. (I was originally thinking lights would only be cloned if they touched the X.)

BambooHutGames
BambooHutGames Desarrollador

First of all thanks a lot for your feedback! The clone range simply refers to the best %. If a light has touched the checkpoint it is ranked higher than any light that has not. After that it just checks who got closest to the goal and checkpoint. Moving it around still matters.

dmccash avatar

dmccash

Apr. 27, 2019

2
1

you should tell people what the checkpoint is

3p0ch avatar

3p0ch

Apr. 21, 2019

2
1

I've gotten to level 17 so far, and it's taking a long time to progress there so I'll stop to comment. First, great to see a game like this. If possible, I'd like to have an option to have the game pause after each respawning so I can try out strategies of moving the goals around and picking when to end the cycle more strategically, and maybe even a keypress to pause/unpause and move the goal around during the run -- it gets tough to do exactly what I want especially with multiple colored lights. Also, it might help to have a counter showing how many (or what percentage of) lights have reached the X during the run.

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