Assault Ship: Renegade

Assault Ship: Renegade

por BenSpyda
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Assault Ship: Renegade

Valoración:
2.8
Lanzamiento: April 29, 2011
Última actualización: April 30, 2011
Desarrollador: BenSpyda

Etiquetas para Assault Ship: Renegade

Descripción

El año es 22xx. Un ejército se dirige a tu planeta y te han encomendado, como la nave de élite 'Renegade', salvar el mundo. Enfréntate a una avalancha de robots, trampas mortales y alienígenas y consigue la máxima puntuación. Buena suerte, noble piloto espacial.

Cómo jugar

Usa las flechas para moverte. Barra espaciadora para disparar. P para pausar. S para activar/desactivar la música.

Comentarios

0/1000
trustytomato avatar

trustytomato

Aug. 24, 2011

5
1

benspyda i love all your games but not this one it could be alot beter like adding upgrades a shop.

Drizzt45 avatar

Drizzt45

Apr. 30, 2011

8
4

the ship movement is too quick...
add some inertia
but this game is not so bad...

Corrupted12 avatar

Corrupted12

Nov. 19, 2011

1
0

Very, very easy. I mean, what is this, Charge of the Light Brigade in space? The enemies need guns with bullets that extend out more than an inch. And bullets that lock in on the player and try to nail him.

And the game could do with a hell of a lot more plot development than "evil aliens". I mean, c'mon dude. I know you've got more creativity in you than that. What evil aliens? Why are they invading? Why is there a big biological monstrosity at the end when most of their forces are mechanical? Perhaps you could separate each "area" after a boss with a short "mission" text, allowing you to make me actually care about this random war I'm fighting.

And the "now the game really begins" infinite loop? That's horrible. HORRIBLE.

I love your LRU games dude...but you're slipping. This game was like the first level of a good shooter...except incredibly long. 3/5

robdfa avatar

robdfa

May. 01, 2011

4
3

not bad for a start but if this is not your first game you should really be able to improve it:
- add mouse control, the ship moves fast, scrolling is relatively fast, and diagonal pathways are pretty hard to navigate by keyboard this way
- make big asteroids either harmless or indestructable without bullets passing through them, i ran into them because i figured they were part of the background
- the red orbs for opening doors look way too much like upgrades (which is why i dove right into them = boom)
- can't see any real benefits from laser upgrades. Do they stack? Do you lose them all when you die? I felt that even small enemies take about the same time to kill even with upgrades.
- people love upgrades, add missiles, spread fire, deadly rotten-egg-bombs, anything
- increasing the size of the playing field would make this game feel more mature
3/5 for now

docvinx avatar

docvinx

Apr. 30, 2011

4
4

nice game:), but the astroide part is kinda vage if ik kills the ship or not,, i would also put more moving things in the astroyd field instead of a fiew huge astroyds