Kingdoms: Nobility

Kingdoms: Nobility

por BlueOmega
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Kingdoms: Nobility

Valoración:
3.6
Lanzamiento: December 17, 2009
Última actualización: January 01, 2010
Desarrollador: BlueOmega

Etiquetas para Kingdoms: Nobility

Descripción

Kingdoms: Nobility es un juego profundo e inmersivo de construcción de ciudades y gestión económica. Construye más de 30 edificios y observa a tus ciudadanos trabajar en tu pueblo medieval. Juega en una campaña de 5 partes o en el modo 'juego libre', donde puedes enviar la puntuación de tu ciudad a intervalos regulares.

FAQ

¿Qué es Kingdoms Nobility?
Kingdoms Nobility es un juego incremental y de inactividad basado en navegador desarrollado por BlueOmega donde construyes y expandes tu propio reino medieval.

¿Cómo se juega a Kingdoms Nobility?
En Kingdoms Nobility, recolectas recursos, construyes edificios y mejoras tu reino para aumentar tu riqueza y poder con el tiempo.

¿Qué sistemas de progresión tiene Kingdoms Nobility?
Kingdoms Nobility ofrece progresión mediante la recolección de recursos, mejoras de edificios y la expansión de tu reino medieval.

¿Kingdoms Nobility ofrece progreso offline?
Sí, Kingdoms Nobility es un juego idle que permite el progreso offline, permitiendo que tu reino siga generando recursos mientras estás ausente.

¿En qué plataformas se puede jugar Kingdoms Nobility?
Puedes jugar Kingdoms Nobility como un juego gratuito de navegador, principalmente en plataformas web como Kongregate.

Actualizaciones del desarrollador

Nov 25, 2009 10:15am

New version now uploaded with the following bug fixes:

- Upper class houses when saved and reloaded now come back as they should do.

- Stone selling bug now fixed.

- Upper class houses now fixed so they can be upgraded to their fullest.

- Scrolling with keyboard no longer deselects the currently selected building.

- Warehouses when saved and reloaded no longer come back as Town Halls

Comentarios

0/1000
Skullfighter avatar

Skullfighter

Apr. 29, 2011

115
2

Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!

Scootter46 avatar

Scootter46

Sep. 20, 2011

56
1

Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.

Onwijs avatar

Onwijs

May. 28, 2011

103
3

Seems like a nice game, but the interface is very user unfriendly and it often seems like things don't work at all.

mikesully52 avatar

mikesully52

Aug. 24, 2010

170
9

The tutorial needs more work, perhaps split up into sections. I understood all about resources but wasn't sure about civic and entertainment (effectiveness and such). I still haven't been able to tell if having 1 quarry on 4 stones or 2 quarries on 4 stones is more effective.

Also, even though this is a building type game, a little warfare would make a challenge (perhaps a separate mode). A few more challenges would be things like crime, where theres good (churches/monasteries) there's always evil (jails/courthouses).

As for controls having the ability to scroll the map is always good, that and quick select buttons.

Graphics wise I only had 2 problems the scroll was a little choppy and the buildings themselves really had no activity (farms didnt grow food etc.). Other than that I love the old-school look.

I rate this 4/5. Although it would be hard work (new systems and all that fun) this game could be a 5/5. Thank you for a few hours of fun.

mrjohnmarchughes avatar

mrjohnmarchughes

Jan. 19, 2014

12
0

I think I'd enjoy playing this game, but the interface won't let me.