Night and Day (GitD Edition)

Night and Day (GitD Edition)

por BobJanova
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Night and Day (GitD Edition)

Valoración:
2.6
Lanzamiento: February 10, 2013
Última actualización: February 10, 2013
Desarrollador: BobJanova

Etiquetas para Night and Day (GitD Edition)

Descripción

Construye tu base durante el día para protegerte durante la noche, hasta que puedas llegar a la cueva y mantenerla iluminada. Este juego fue creado para el concurso 'Juego en Diez Días'.

Cómo jugar

Usa el ratón para seleccionar losetas y construir estructuras, flechas para mover el mapa.

Actualizaciones del desarrollador

Feb 15, 2013 10:41am

This is officially the winning game of GitD no. 29! Competition thread here: http://www.kongregate.com/forums/4-game-programming/topics/325289-gitd-29-voting.

Thanks for the feedback, it is useful for developing this concept into a full game.

Comentarios

0/1000
MoratGurgeh avatar

MoratGurgeh

Feb. 11, 2013

11
0

Oh yeah, and the time compression should be reset to x1 at the start of a level. I often finished a level on x9 and then had to restart the next level as it started off zooming along at x9 :)

MstrRich avatar

MstrRich

Feb. 10, 2013

8
0

Definitely not an easy game. A lot of trial and error on how much energy you need to produce/conserve until you get to a point where you can keep your metal factories running through the night. Overall a good and challenging game.

DanielDrache avatar

DanielDrache

Feb. 11, 2013

8
0

In the tutorial the text balloons would move on to the next before I had read them, Needs background music & I would like slightly better graphics. But 4/5 cause its a great game

DanielDrache avatar

DanielDrache

Feb. 11, 2013

7
0

Also would be great to be able to pause/Ultra Slow speed and be able to build plan

Gigathorn avatar

Gigathorn

Feb. 19, 2013

4
0

the concept is good, i hope the sequel will be better because this game need a lot more of little things to be a hit. - i would like to click and drag the map - a RESET/QUIT/RESTART button when you made a mistake !? - demolishing just after building (2-3s) should be refound - a bestiary to understand what monster i will encounter - a reset speed x1 when reaching night/day/end game. - lightning building when you move your mouse cursor on them, because when it's dark you can't find anything - an arrow is not a creep !? if you manage to implement this game why don't you polish it with one basic design of a monster... - the tutorial is very very useless, and you don't have enough time to read all your explanation : a simple description of what to do and how to do it could do the job better.