SPACEOFF

SPACEOFF

por ChuckDries
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SPACEOFF

Valoración:
2.3
Lanzamiento: May 17, 2014
Última actualización: May 17, 2014
Desarrollador: ChuckDries

Etiquetas para SPACEOFF

Descripción

1) Busca un amigo. 2) Dispárale (o dispárale a ella). SPACEOFF es un shooter arcade local para 2 jugadores, muy competitivo y adictivo, con soporte para gamepad. Juega compartiendo el teclado o mejora la experiencia con controles de Xbox. Siempre pensé que a la comunidad de PC le faltaban juegos multijugador locales, así que decidí llenar ese vacío. Es ideal para partidas rápidas y competitivas cuando tienes unos minutos libres con un amigo. Rápido y muy competitivo. *La pantalla completa no funciona por cómo Kongregate gestiona la incrustación. Si quieres jugar en pantalla completa, visita "chuckdries.com/spaceoff":http://chuckdries.com/spaceoff*

Cómo jugar

*La pantalla completa no funciona por cómo Kongregate gestiona la incrustación. Si quieres jugar en pantalla completa, visita "chuckdries.com/spaceoff":http://chuckdries.com/spaceoff*. Conecta un mando y pulsa A cuando se indique para jugar con gamepad. Si no, ambos jugadores comparten el teclado. El soporte completo para gamepad solo funciona en Google Chrome.

Actualizaciones del desarrollador

May 18, 2014 3:26am

New in version 1.4.2:
-CHANGED Increased damage done by bullets
-CHANGED Increased damage done by collision with planet

Comentarios

0/1000
nyxtemplari avatar

nyxtemplari

May. 18, 2014

2
0

Taking screenshots of this game's descriptions so when people ask why I shot my friend, I can show them that its what the game told me to do

camo5 avatar

camo5

Jun. 02, 2014

1
0

oh goodness, you could make a game out of trying to control both craft yourself. so taxing.

ChuckDries
ChuckDries Desarrollador

I'm working on an update that provides a more comfortable control option

Razornz avatar

Razornz

May. 18, 2014

0
0

Is that proper inertia physics I spot when shooting and moving forward after thrusting? As in, the bullets slow you down because it's decelerating you slightly with every shot?

ChuckDries
ChuckDries Desarrollador

haha unfortunately it's not. I wish. Bullet velocity is instantaneous when it spawns and is always constant. That being said, the original version of the game had realistic, space-like "an objet in motion will stay in motion" movement physics. When you stopped accelerating you continued moving at the same velocity indefinitely, you needed gas to steer, and if you rotated without gas you would just spin while moving the same direction. It was too hard to control the craft. Without friction to slow the craft down there was no max speed so eventually both players would end up bouncing uncontrollably quickly around the room in a ridiculous and hilarious manner, and any attempt to gain control would just add to the overall speed and make it worse.